Nytmare
David Jose
I have a huge-mongous family vacation coming up at the North Carolina shore. Last week, I took a peek at the weather forecast and was horrified to see wall to wall rain starting on the day that we got there, and ending on the day that we leave.
Not to be deterred, and since my own, and my middle sister's sub-families are all gamers, I figured this was merely an opportunity in disguise, and doubled the number of games I was bringing. In addition, I made a quick run out to my favorite game store to see if there was anything new and noteworthy I wanted to grab.
Amidst the purchases I made that day, there were two new books that I had heard about (one here on Enworld, and one at a party a few weeks earlier).
The first was Dogs in the Vineyard published by Lumpley Games. I had seen it mentioned here, easily a hundred million times, but have somehow over the last decade, never actually heard what the game was about. Up until this past weekend, I had assumed that it was about a bunch of dogs living in a vineyard. My brain had even gone so far as to have imagined an actual cover for the game which involved a stylized image of Aesop's fox caught mid-leap, attempting to snatch up mouthful of grapes. What I didn't realize, was that the game was actually about a cadre of gunslinger paladins wandering the Wild West, and that I would love it to the teeny tiniest of pieces. The setting is awesome, the mechanics look like they're going to by insanely fun, and the kind of conflict and story telling it encourages is exactly what I like.
The second was a book called Apocalypse World (also published by Lumpley) which as I mentioned earlier, had been talked about in passing at a party where we were discussing indy RPGS we had never had a chance to play. At first glance, Apocalypse World reminded me of a sort of Fetish Ball meets Road Warrior kind of game. Mechanically, I found it to be interesting till I got to the following paragraph:
I read the paragraph again looking for the joke. Then realized the laugh must be in the next paragraph. When I couldn't find it there I read the first paragraph again, then flipped ahead to the character classes.
In my defense, I am honestly not a prude. But finding out 20 some odd pages into the book that it was basically a game of Swingers Club set against a post apocalyptic backdrop, especially after being so blown away by Dogs, was kind of a let down.
I know that the mechanics from Apocalypse World are used in a couple of other games. Has anyone here played any of these? Do they all have that run of "these are the wacky tantric super powers we use on each other while our characters are sleeping with each other" mechanics built into them? Am I that far off base on this?
Not to be deterred, and since my own, and my middle sister's sub-families are all gamers, I figured this was merely an opportunity in disguise, and doubled the number of games I was bringing. In addition, I made a quick run out to my favorite game store to see if there was anything new and noteworthy I wanted to grab.
Amidst the purchases I made that day, there were two new books that I had heard about (one here on Enworld, and one at a party a few weeks earlier).
The first was Dogs in the Vineyard published by Lumpley Games. I had seen it mentioned here, easily a hundred million times, but have somehow over the last decade, never actually heard what the game was about. Up until this past weekend, I had assumed that it was about a bunch of dogs living in a vineyard. My brain had even gone so far as to have imagined an actual cover for the game which involved a stylized image of Aesop's fox caught mid-leap, attempting to snatch up mouthful of grapes. What I didn't realize, was that the game was actually about a cadre of gunslinger paladins wandering the Wild West, and that I would love it to the teeny tiniest of pieces. The setting is awesome, the mechanics look like they're going to by insanely fun, and the kind of conflict and story telling it encourages is exactly what I like.
The second was a book called Apocalypse World (also published by Lumpley) which as I mentioned earlier, had been talked about in passing at a party where we were discussing indy RPGS we had never had a chance to play. At first glance, Apocalypse World reminded me of a sort of Fetish Ball meets Road Warrior kind of game. Mechanically, I found it to be interesting till I got to the following paragraph:
"Each of the characters has a special move that kicks in when they have sex with someone. For most of the characters, the special sex moves apply when they have sex with another player's character, not with oh just anybody, but for a few of them, oh just anybody will do."
I read the paragraph again looking for the joke. Then realized the laugh must be in the next paragraph. When I couldn't find it there I read the first paragraph again, then flipped ahead to the character classes.
In my defense, I am honestly not a prude. But finding out 20 some odd pages into the book that it was basically a game of Swingers Club set against a post apocalyptic backdrop, especially after being so blown away by Dogs, was kind of a let down.
I know that the mechanics from Apocalypse World are used in a couple of other games. Has anyone here played any of these? Do they all have that run of "these are the wacky tantric super powers we use on each other while our characters are sleeping with each other" mechanics built into them? Am I that far off base on this?
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