I don't know which "people" you claim to be speaking for, but at least it seems you want an offensive option. OK so you'd be OK if there was an additional offensive option, even if this offensive option was still in the game? It hasn't sounded like that so far, but maybe you would be fine with that?
That's not a rationale thing to say, it's excessive and unnecessary hyperbole. Please stop. Just have a conversation. You don't need to pretend someone is metaphorically slapping you in the face because you don't like one option for one sub-class of one class.
No, really. Please stop. All you are doing is making me discount your opinion. When you say you speak for others, and you then say stuff like this, all you're doing is making sure I know you don't speak for others - because others don't generally say way over the top ridiculous things over an issue like this.
You say that like it's self-explanatory why that is a bad thing. I have no clue why you think that is a bad thing. With bounded accuracy, the two defensive options are literally the best of all the five options for the fighter - mathematically, those are the "winners" of the bunch.
Regardless, as I said, you should be fine if they offer an additional offensive option, which doesn't replace this option but is just another option you could choose?
I agree that the two defensive styles are the best mechanically, but if I want to specialize in two-handed weapons instead of beefing up my defenses or parrying, I should be able to, and take something that has both a meaningful and mechanical relationship to my weapon. I don't see anything about GWF that specifically screams it should only work with 2H-weapons, aside from all the other problems I mentioned.
I tire of hearing people suggest if I can't get Chocolate, I should be happy with Vanilla. No. It is insulting when it was declared that feedback clearly showed "one size does not fit all" in terms of playstyle, that all are equally valid (some are more equal than others), so long as that playstyle is not simulationist, because...suck it. It's Vanilla for everyone! Be happy and STFU and if you aren't happy with that, too bad.
I do see this mechanic as an insult to the game's history and all the fans out there, who, like me, do not like being told that our playstyle (which happens to be the default, original playstyle this game has supported for nearly 40 years), is invalid and no longer supported, after I spent a year of my time participating in this. And this is the final result. Yay, thanks for beta testing this edition for us for free.
I didn't create all this fuss about damage on a miss, I didn't twist anybody's arms out there or tell them they have to hate it because I do. I just know lots do feel like I do, and that's plainly obvious. So no, I don't speak for them, but my very first post here I brought up 20 different mechanical reasons why this GWF is not a good fit for D&D, and being told, nah, just pick something else (when there is nothing else offered for that archetype). I'm sorry, that is insulting and dismissive.
A metaphorical slap in the face, yes, I stand by that statement. A year of listening to promises about being inclusive to many playstyles then they put this in there.
Damage-on-a-miss is wrong for me, it's wrong for D&D, and it's wrong for America.
Amen