Johnny Champion
First Post
Though we enjoy D&D Next and plan on pushing to the final product, we have several issues that also appear in various posts. But our latest problems are related to PCs at 0 HP; specifically to Stabilization and the one round relatively easy DC10 Medicine Check. We now require that after a successful Medicine check, the dying player needs 3 uninterupted rounds of 'non-magical' healing from the aid giver. During these rounds, the dying player does NOT need to roll Death Throws. If this process is interupted by a successful attack on either character, the dying character is back to Death Throws. After 3 rounds of 'bandaging', another DC10 Medicine check is used to complete the process. This serves the purpose of penalizing the party with the loss of 2 PCs for a major part of the encounter as well as forcing the party to move the dying character to safety. I also don't like the Spare the Dying cantrip but I can't change every rule....