evileeyore
Mrrrph
First, let's keep this civil. This thread is about house ruling DoaM back into 5e in some fashion.
My personal preference is if we can hammer a few different possibilities, A Fighting Style (or two), as a Feat maybe, etc.
So I'll get this ball rolling...
Firstly GWF is pretty much out, sure you can just drop it from it's current set up and put the playtest GWF back in, but many like the new GWF. So I'm thinking we need a new style, something that represents the Fighter's shear martial skill allowing him to 'stay on target' regardless of combat circumstances (a miss in this case) and deliver at least some small amount of HP reduction (how ever you want it described).
While we don't yet have feats (thus I can only compare it the playtest), I think the following would work fine as a feat or a Fighting Style:
Unerring Strike
When you fail an attack roll with a weapon that you are wielding the target still takes damage, either from the weapon or from circumstances of combat. The damage equals your Strength (for melee attacks) or Dexterity (for ranged attacks) modifier.
My personal preference is if we can hammer a few different possibilities, A Fighting Style (or two), as a Feat maybe, etc.
So I'll get this ball rolling...
Firstly GWF is pretty much out, sure you can just drop it from it's current set up and put the playtest GWF back in, but many like the new GWF. So I'm thinking we need a new style, something that represents the Fighter's shear martial skill allowing him to 'stay on target' regardless of combat circumstances (a miss in this case) and deliver at least some small amount of HP reduction (how ever you want it described).
While we don't yet have feats (thus I can only compare it the playtest), I think the following would work fine as a feat or a Fighting Style:
Unerring Strike
When you fail an attack roll with a weapon that you are wielding the target still takes damage, either from the weapon or from circumstances of combat. The damage equals your Strength (for melee attacks) or Dexterity (for ranged attacks) modifier.