Thaumaturge
Wandering. Not lost. (He/they)
I'm not sure. It may be they want abilities that force a save to generally work. I suspect they intend this form of effect -- there are a lot of coincidences otherwise.
This seems likely.
Thaumaturge.
I'm not sure. It may be they want abilities that force a save to generally work. I suspect they intend this form of effect -- there are a lot of coincidences otherwise.
It would also be an interesting exercise to work out how a 10th level fighter would stack up against a 20th level wizard supposing the fighter could get the jump on the wizard and have his full compliment of actions, using his most effective combination. What would his chance be to bring the wizard down before the wizard can cast a single spell?
It would also be an interesting exercise to work out how a 10th level fighter would stack up against a 20th level wizard supposing the fighter could get the jump on the wizard and have his full compliment of actions, using his most effective combination. What would his chance be to bring the wizard down before the wizard can cast a single spell?
Also, at least they have released to most CORE elements of the rules only in this digital format. If this is a glaring problem and shows itself to be such when people start reaching higher levels, then correcting any important issues will be a fairly simple matter that should be able to avoid affecting the published content. People can just download the errated doc again.
That being said, those that have identified this as an issue, what would be the most simple and elegant math fix in your opinion?
I disagree, actually. It looks to me like the sort of accident that arises when you pick your universal mechanic - in this case, generic "proficiency" - and get weird side effects.I'm not sure. It may be they want abilities that force a save to generally work. I suspect they intend this form of effect -- there are a lot of coincidences otherwise.
I disagree, actually. It looks to me like the sort of accident that arises when you pick your universal mechanic - in this case, generic "proficiency" - and get weird side effects.
Only Hold, in Basic at least.Hold and dominate are pretty much save or suck in my book and, by using a higher slot, they can even affect multiple targets.
WIS seems to be the main save for avoiding save-or-suck (Hold, Dominate). I guess petrification is the other classic - does anyone know what the save for that is based on?Indomitable is weaker but more flexible. It can be used on any saving throw, whereas slippery mind only works on wisdom.
It may be they want abilities that force a save to generally work.
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The biggest trouble is making certain effects that force a save don't overwhelm the game with large effects: poisons aren't save or die or save or suck, spells need to have very limited single-save or suck effects, damaging effects have to expect most characters to fail, etc.
One possible intention is that Hold and Dominate are expected to be negated via damage forcing concentration checks, rather than via successful saving throws.It's an issue in that it requires a different perspective from adventure writers and DMs.
What happens to the level 20 numbers if you assume the Wizard takes Shield as one of his spell mastery spells effectively giving him +5AC at all times?It just so happens, I did this exercise (well close). The answer is...extremely low.
Obryn said:The main issue, as I see it, is that they don't need their weaknesses to get proportionally weaker as they get stronger.
This is only an issue if you're going to fail to improve upon your weaknesses.
Which is to say, yes, if you dump a stat and don't do anything to pump it up, it will be the point at which you can be reliably attacked by significantly higher-level characters. This is literally a character using their STRONGEST ability against another character's WEAKEST ability.
If that shouldn't almost always (20's excepted) result in the strong character actually having their effect take, I don't know that it would be satisfying at all to play the strong character.
This is the equivalent of a high-level fighter hitting that dude without armor and with an 8 in DEX. Yes, that fighter SHOULD be hitting.
Now, it's important that the effects of hitting aren't over-stated. And given that a lot of suck spells are Concentration, this seems fine. Yes, if your weak point is WIS, you might lose a turn and have to have your friends help you out of a pinch. This is not all that dire of a penalty to face for basically letting your WIS be for crud and expecting to be fine.