As Jamir's javelin falls short of its mark, Thrindar whacks the goblin in the stomach, but he only grunts from the blow, shrugging most of it off and cursing in goblin.
Kelvyn's mace hammers into the commando's flank, knocking him reeling from his mount. A bit of green blood begins to trickle from his lips as it lays limp on the ground. The goblin dog lets out a vicious bark and prepares to lunge, but Nuko quickly flanks the creature and hews into it with his axe.
The remaining two goblins drop their weapons in a panic at the collapse of their leader and his mount. They dash out of sight in different directions, each rushing into a nearby alleyway.
"Well fought! If only I'd had the forethought to carry my sword!" the man in the blue doublet proclaims as he gets up from behind the barrel.
"I daresay you have saved my life this day. You, with the axe and the magic. That was magnificent!" he cheers, gesturing to Nuko.
The man's nature of speaking is genteel, demonstrating a high-born upbringing, but the dirt on his shoes indicates he is no stranger to travel.
"I am Aldern Foxglove, of Foxglove Manor. And I would be delighted to repay your kindness in what humble way I can. You look to have other things on your mind; I shan't keep you. But do look me up at the Rusty Dragon Inn when all this is finished." (Knowledge: nobility)
At this point, it is clear that most of the fighting is over. Cheers of men can be heard throughout the city along with the occasional pained cry of a goblin being cut down. You are within view of the North Gate, some hundred or so feet to the North, and it is shut and manned by Sandpoint guards. The banner of Sandpoint, a grey lighthouse against a dark blue sky, flies high from the post. You spy a handful of green-skinned figures lying prone on the ground nearby the gate.
OOC:
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End combat.
If you wish to pursue the two goblins you may, but you will have to decide on pursuing one or both. Pursuing both will necessitate splitting the party obviously, but you may want to deal with the NPC at hand instead as the goblins do not appear to pose much of a threat in their current state. It is common knowledge that once goblins flee from a fight, they run as far away as their legs can carry them, so they are unlikely to be a threat to anyone in town. And either way, I have awarded you full XP for defeating them.
If you check the two goblins on the ground, you find they have stabilized on their own at -1 (commando) and -10 hp (minion) respectively. The goblin dog dies unless someone wishes to intervene for some reason, and Foxglove's dog is already dead, a loss he mourns but honors as the dog gave its life for its master.
Feel free to go check on the gate. In the event you do, please narrate your interactions with Sergeant Vayan, a stern human woman who took charge of the gate when the fighting began; she informs you the gate is now secure and that many goblins have been reported fleeing to the north or even jumping off Junker's Edge to die on the rocks below rather than be captured. The battle is won!
Now is a good time to divide treasure and decide what to sell. You need not worry about the details of looting the bodies at this point. Assume for this event that you have time to go back and loot them and that they are untouched. All items found may be sold for 50% standard market price in Sandpoint or kept and used if you desire; again, you need not worry about the details. You may decide as a group the best means of dividing treasure.
Where the story goes from this point is up to you!
I suppose Aldern's doublet is actually more of a tan color, and it is his longcoat that is blue. So humor me if the description does not perfectly match the picture. 
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[sblock=Experience Point Rewards & Treasure]
Experience
Jamir: 615/1,300
Kelvyn: 577/1,300
Nuko: 557/1,300
Thrindar: 557/1,300
Jekyll (alt): 549/1,300
Treasure
(Items are Medium size or adaptable unless otherwise indicated. If taking 10 on Spellcraft succeeds in identifying the item, it has already been identified. Unidentified items are noted.)
Found among the goblin bodies in the Cathedral Square:
Small leather armor (6)
Small light wooden shield (6)
Small dogslicer (7)
Small short bow (7)
Small arrows (140)
Small studded leather armor
Small whip
potion of cure light wounds
20 gp
Gift from Father Zantus (I assume you return all borrowed items):
potion of cure light wounds
Found among the goblin bodies near the White Deer:
Small leather armor
Small light wooden shield
Small dogslicer
Small short bow (2)
Small arrows (20)
Small studded leather armor
Small masterwork horsechopper
Common riding kit for Medium-size mount (bit and bridle, a saddle, a saddle blanket, saddlebags, but no feed)
potion of moderate wounds[/sblock]