D&D 5E Mike Mearls explaining his view of D&D and how it should be merchandize

Kramodlog

Naked and living in a barrel
From a 2014 PAX panel hosted by Ryan Dancey. Not sure if it was posted on ENworld before, but it explains a lot what we are seeing with the release schedule of the RPG and the license bonanza.

Not sure we'll see much RPG support, since Mearls doesn't seem to believe people are that much interesting in books they will not really use. A dozen apps? Yup.

It is very short and starts around 49 minutes. The rest of the vid is also very interesting.

[video=youtube;xAhG23Rg6FY]https://www.youtube.com/watch?v=xAhG23Rg6FY[/video]
 

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His actions don't really follow his words in this case... so far. It almost feels like the same promises that were made to us when 4th came out. All these lofty goals of apps like the virtual tabletop, and character builder. Something that gets people playing the games without worrying so much about the rules. If this is really at the front of his mind then why do we not have a character builder yet? I get that wizards has lofty goals but they have yet to enter the digital domain without complete failture.
There's the morning star incident (which may I point out is the same name as the parks and recreation plot point this season).
There's the 4e virtual tabletop.
Arguably the 4e character builder with its move to online only using silverlight of all things.
There's the terrible D&D games that came out during 4e, which is one of the most baffling things to me, especially since the 4e mechanics are tailored for a video game.
Let's not forget the awfulness which was gleemax.

If they are wanting to get content out to us from the different settings and such, then why did they stop promoting the monthly Dungeon and Dragon issues? It seems to completely encompass what they are striving for. He talks about digital and yet D&D is one of the only publishers to NOT have PDFs out. Seriously, EVERYONE who is anyone in the industry has PDFs. Though I will concede that FFG star wars does not so this point isn't completely valid, but nevertheless the decision is much to the annoyance of the community.

This whole thing reeks of a "Fool me once shame on you, fool me twice..." . I hope they do fantastic but going from what we as fans know so far about the actual release schedule of the D&D5e RPG franchise coupled along with their abysmal history of digital apps/gaming, I'm not exactly convinced of his rhetoric. Who knows though? Hopefully I'm completely wrong about all of it. (Which I'm sure many of you will tell me exactly who wrong I am by deconstructing my post and addressing each sentence.)
 

That is how Mearls sees D&D? Not as a niche hobby, but as competing against card games, video games, and the like? It seems D&D and Pen and Paper RPGs have always been a niche hobby. I doubt it will ever be more than a niche hobby. They can turn it into a card game or app to branch out I imagine. Not sure how much that will appeal to people who like to sit around the table with friends for three or four hours gaming, developing characters, and getting to know your buddies.
 

If this is really at the front of his mind then why do we not have a character builder yet?

Because Morningstar failed.

Generating these tools is hard, time-consuming work. So when the guys you've got doing the job for you prove to be unsuited to the task (for any reason) and you have to start over, that means a big delay.

(And the fact that a few people banged out fan-made generators quickly isn't terribly relevant - there's a world of difference between something put out at zero or low cost for a few people to mess around with and with no great expectations, versus a polished product intended for sale to tens of thousands of picky fans.)

I get that wizards has lofty goals but they have yet to enter the digital domain without complete failture.

This is true, but I'm not sure how you think they should do it differently? They've tried using outside contractors, and been let down. They've tried doing it in-house, and had problems. So, what's the solution?

(The obvious answer is "better contractors"... but the problem there is that most people they could employ can make much more money doing other things. And even better contractors aren't a guarantee of success - they just improve your odds.)

If they are wanting to get content out to us from the different settings and such, then why did they stop promoting the monthly Dungeon and Dragon issues?

Lack of resources. They needed all hands on deck to get the Core Rulebooks out. They did say they wanted to bring the magazines back, and like you I'm impatiently waiting (and more than a little sceptical).

He talks about digital and yet D&D is one of the only publishers to NOT have PDFs out. Seriously, EVERYONE who is anyone in the industry has PDFs. Though I will concede that FFG star wars does not so this point isn't completely valid, but nevertheless the decision is much to the annoyance of the community.

This may be due to pressure from the distributors - they want a delay on electronic versions while they shift hard-copy.

Another theory is that the electronic versions were supposed to be tied in to Morningstar, and so when that failed it threw a wrench into the works there, too.

I'm not sure which of those two possible explanations is accurate. Possibly neither.

I hope they do fantastic but going from what we as fans know so far about the actual release schedule of the D&D5e RPG franchise coupled along with their abysmal history of digital apps/gaming, I'm not exactly convinced of his rhetoric.

You might be right. It might also be the case that what Mearls wants to do doesn't match up with what Hasbro will enable him to do, for any number of reasons. We don't know.

And, yes, not being party to everything that goes on over there can be frustrating. I'd very much like to know exactly what to expect, exactly when to expect it, and what the hold-ups are (if any). But, for obvious reasons, WotC/Hasbro don't want to show us everything. :)
 


What I don't want to see is the company over value D&D and then get angry and shelve it because it didn't meet those expectations.
 
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That is how Mearls sees D&D? Not as a niche hobby, but as competing against card games, video games, and the like? It seems D&D and Pen and Paper RPGs have always been a niche hobby. I doubt it will ever be more than a niche hobby. They can turn it into a card game or app to branch out I imagine. Not sure how much that will appeal to people who like to sit around the table with friends for three or four hours gaming, developing characters, and getting to know your buddies.
They may not be competition for CCGs or video game, but they do compete for time and money with those. If I'm hanging around with friends for four hours I can either play D&D or a few board games or card games or Artemis or something. There's finite hang time.
 

What I don't get is if RPG books didn't make money then why are there so many successful rpg game companies out there right now? Perhaps WotC just needs to manage their money better.
 



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