Maidhc O Casain
Na Bith Mo Riocht Tá!
[section]
The Keleshite quirks an eyebrow at the byplay between his two companions, but keeps his thoughts firmly behind his teeth. Best to let this play out now, while we're not in mortal peril, I think. Let's get the pecking order established early so we can work together when it starts to really count. He strides along with the other two on the way to the Glassworks.
[/section]
[sblock=OOC]--[/sblock]
[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=MiniStats]
[SIZE=+1]Kelvyn Damonder[/SIZE]
HP: 15/15, Speed: 20' Perception: +0
Defense: 14, Critical Defense: +08, Armor DR: 5/Magic or Large, CMD: 19
Fort: +3, Reflex: +3, Will: +0
Initiative: +3, Perception: +0, Sense Motive: +0
Weapon in Hand: None
Abilities: Str 19, Dex 16, Con 12, Int 10, Wis 10, Cha 10
Condition: None
[/sblock]
The Keleshite quirks an eyebrow at the byplay between his two companions, but keeps his thoughts firmly behind his teeth. Best to let this play out now, while we're not in mortal peril, I think. Let's get the pecking order established early so we can work together when it starts to really count. He strides along with the other two on the way to the Glassworks.
[sblock=OOC]--[/sblock]
[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=MiniStats]
[SIZE=+1]Kelvyn Damonder[/SIZE]
HP: 15/15, Speed: 20' Perception: +0
Defense: 14, Critical Defense: +08, Armor DR: 5/Magic or Large, CMD: 19
Fort: +3, Reflex: +3, Will: +0
Initiative: +3, Perception: +0, Sense Motive: +0
Weapon in Hand: None
Abilities: Str 19, Dex 16, Con 12, Int 10, Wis 10, Cha 10
Condition: None
[/sblock]