Originally posted by Ramzour:
So, maybe you already have 5 players and a 6th person wants to join. What should you do? Give them a Henchman!
Nester Lygaard, Henchman Extraordinaire
1st-level Human Henchman
Medium Male Humanoid
Armor Class 11 (padded jacket)
Hit Points 6 (1d6)
Speed 30 ft.
Sense Normal
Str 13 (+1) Dex 11 (+0) Con 14 (+2)
Int 08 (-1) Wis 10 (+0) Cha 12 (+1)
Skills: Athletics +5, Deception +5, Cooking +10
Alignment neutralLanguages Common
ATTACKS
Weapon: Frying Pan
Roll 1d20+3 to hit; Damage: 1d4+1 Bludgeoning
TRAITS
Special Henchman Skill: Torch Boy
Nester always carries the party torch, but it frequently goes out in the absolute worst moment possible. #awjeez
Special Henchman Skill: Folksy Innocence
Nester has an aura of innocence about him that discourages Monsters from attacking him…unless it’s convenient for the story of course. #ohheck
EQUIPMENT
Frying Pan (good for both cooking and combat)
Giant Backpack (for carrying other peoples’ things)
Torches (lots of very unreliable torches)
Cooking Supplies (lots of good spices and herbs)
PERSONAL CHARACTERISTICS
Trait: Nothing can shake my optimistic attitude. If someone is in trouble, I’m always ready to lend help.
Ideal: Redemption. There’s a spark of good in everyone. Give them a chance to be good!
Bond: I owe a Life Debt to one of the PC's.
Flaw: I cannot return home. The people there know my shameful secret.
Secret: Murdered Wife. I accidentally murdered my nagging wife. I was arrested and sentenced to death by hanging. However, [my Bond] rescued me using their local political influence, and saved me from being hanged. The Lord that sentenced me is still pretty mad about this.
So, maybe you already have 5 players and a 6th person wants to join. What should you do? Give them a Henchman!

Nester Lygaard, Henchman Extraordinaire
1st-level Human Henchman
Medium Male Humanoid
Armor Class 11 (padded jacket)
Hit Points 6 (1d6)
Speed 30 ft.
Sense Normal
Str 13 (+1) Dex 11 (+0) Con 14 (+2)
Int 08 (-1) Wis 10 (+0) Cha 12 (+1)
Skills: Athletics +5, Deception +5, Cooking +10
Alignment neutralLanguages Common
ATTACKS
Weapon: Frying Pan
Roll 1d20+3 to hit; Damage: 1d4+1 Bludgeoning
TRAITS
Special Henchman Skill: Torch Boy
Nester always carries the party torch, but it frequently goes out in the absolute worst moment possible. #awjeez
Special Henchman Skill: Folksy Innocence
Nester has an aura of innocence about him that discourages Monsters from attacking him…unless it’s convenient for the story of course. #ohheck
EQUIPMENT
Frying Pan (good for both cooking and combat)
Giant Backpack (for carrying other peoples’ things)
Torches (lots of very unreliable torches)
Cooking Supplies (lots of good spices and herbs)
PERSONAL CHARACTERISTICS
Trait: Nothing can shake my optimistic attitude. If someone is in trouble, I’m always ready to lend help.
Ideal: Redemption. There’s a spark of good in everyone. Give them a chance to be good!
Bond: I owe a Life Debt to one of the PC's.
Flaw: I cannot return home. The people there know my shameful secret.
Secret: Murdered Wife. I accidentally murdered my nagging wife. I was arrested and sentenced to death by hanging. However, [my Bond] rescued me using their local political influence, and saved me from being hanged. The Lord that sentenced me is still pretty mad about this.
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