Originally posted by SterlingRat:
fixed the equipment on Trey again. Should be legal with the new rules now.
This character should also be AL Legal - you can check off the "cleric" blank now.
Nammu the First
1st-Level Human Knowledge Cleric (Guild Artisan)
Medium Male Humanoid
Armor Class 18 (w/shield)
Hit Points 10 (1d8+2)
Speed 30 feet
Sense Normal
Passive Perception 12
Initiative +2
Str 9 (-1) Dex 14 (+2) Con 14 (+2)
Int 14 (+2) Wis 15 (+2) Cha 14 (+2)
Proficiency Bonus +2
Alignment Lawful Neutral
Languages Common, Dwarvish, Elven, Draconic, Giant, Gnome
FEATURES & TRAITS
Spellcasting (Attribute = Wis. Save DC = 12. Spellcasting attack bonus = +4)
Cantrips: Guidance, Sacred Flame, Light.
1st Level: Bless, Healing Word, Sanctuary.
Knowledge Domain: Command, Identify.
PROFICIENCIES
Armor: Light armor, medium armor, shields.
Weapons: Simple weapons
Tools: Calligrapher
Saving Throws: Wis, Cha
SKILLS
Arcana (x2), History, Insight, Persuasion, Nature (x2), Religion
ATTACKS
Mace: +1 to hit, 1d6-1 (b)
Light Crossbow +4 To Hit, 1d8+2 (p) Range 80/320
EQUIPMENT
Mace, Scale Mail, Crossbow w/20 bolts, Priest's Pack, Shield & Holy Symbol, Letter of introduction, traveler's clothes, belt pouch w/15 gp, Calligrapher's supplies.
PERSONAL CHARACTERISTICS
Traits: I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
Ideal: Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
Bond: I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
Flaw: I judge others harshly, and myself even more severely.
BACK STORY
Nammu worked in Silverymoon as a scribe, making copies of legal documents and texts. He was called by Amaunator to travel and record the laws in various parts of the world.
fixed the equipment on Trey again. Should be legal with the new rules now.
This character should also be AL Legal - you can check off the "cleric" blank now.

Nammu the First
1st-Level Human Knowledge Cleric (Guild Artisan)
Medium Male Humanoid
Armor Class 18 (w/shield)
Hit Points 10 (1d8+2)
Speed 30 feet
Sense Normal
Passive Perception 12
Initiative +2
Str 9 (-1) Dex 14 (+2) Con 14 (+2)
Int 14 (+2) Wis 15 (+2) Cha 14 (+2)
Proficiency Bonus +2
Alignment Lawful Neutral
Languages Common, Dwarvish, Elven, Draconic, Giant, Gnome
FEATURES & TRAITS
Spellcasting (Attribute = Wis. Save DC = 12. Spellcasting attack bonus = +4)
Cantrips: Guidance, Sacred Flame, Light.
1st Level: Bless, Healing Word, Sanctuary.
Knowledge Domain: Command, Identify.
PROFICIENCIES
Armor: Light armor, medium armor, shields.
Weapons: Simple weapons
Tools: Calligrapher
Saving Throws: Wis, Cha
SKILLS
Arcana (x2), History, Insight, Persuasion, Nature (x2), Religion
ATTACKS
Mace: +1 to hit, 1d6-1 (b)
Light Crossbow +4 To Hit, 1d8+2 (p) Range 80/320
EQUIPMENT
Mace, Scale Mail, Crossbow w/20 bolts, Priest's Pack, Shield & Holy Symbol, Letter of introduction, traveler's clothes, belt pouch w/15 gp, Calligrapher's supplies.
PERSONAL CHARACTERISTICS
Traits: I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
Ideal: Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
Bond: I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
Flaw: I judge others harshly, and myself even more severely.
BACK STORY
Nammu worked in Silverymoon as a scribe, making copies of legal documents and texts. He was called by Amaunator to travel and record the laws in various parts of the world.