Originally posted by Vobeskhan:
The players at my FLGS have been running using Theatre of the Mind for tha last coupl of weeks and are heading to a patriar crypt at the end of the last session, so I came up with a modified version of the "Planted Evidence" supplementary event which will also tie in the broken alchemist bowl from the main adventure sidebar.
Working with my fellow DM, Liam, we came up with the idea of the two parties entering the crypt from seperate entrances and then I had the idea of using the dungeon tiles from my
Castle Ravenloft board game for the battle grid.
I also wanted a big brute guard creature and modified the ogre from the Bestiary to be a Zombie Ogre.
Undead Ogre - Large Giant Undead
Armor Class 11 (rotting hide)
Hit Points 32 (5d10 + 5); see Traits below
Speed 20 ft.
Senses darkvision 60 ft.
Str 18 (+4)
Dex 8 (–1)
Con 13(+1)
Int 5(–3)
Wis 7(–2)
Cha 7(–2)
Alignment neutral evil
Languages Common, Giant
TRAITS
Immunities: The zombie ogre is immune to disease and poison, and it cannot be frightened or put to sleep. It does not need to sleep, eat, or breathe.
Zombie Fortitude: When the zombie ogre takes damage that reduces it to 0 hit points, it can make a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage was dealt by a critical hit.
Successful Save: The zombie instead drops to 1 hit point.
ACTIONS
Melee Attack—Slam: +5 to hit (reach 5 ft.; one creature).
Hit: 13 (1d8 + 4) bludgeoning damage.
ENCOUNTER BUILDING
Level 4
XP 140
Here are copies of the
DM's map and
scenario notes for anyone that wants them.