CanadienneBacon
Explorer
Brunhilde "Brue" Stonedottir
Credit: dragonsorcsandgeeks.tumblr.com
Female Earth Genasi Fighter 3 / Cleric 1 (Life)
Alignment: LG
Deity: Ilmater
Background: Acolyte
Hit Points: 39/39
AC: 17
Initiative: -1
Passive Perception: 13
ATTRIBUTES
STR 16 (+3)
DEX 08 (-1)
CON 16 (+3)
INT 12 (+1)
WIS 13 (+1)
CHA 10 (+0)
[sblock=Crunch]
PROFICIENCY
Proficiency Bonus: +2
Armor: All Armor & Shields
Weapons: Simple & Martial Weapons
Tools: Jeweler's tools (Fighter: Student of War)
Languages: Common, Elvish, Goblin, & Primordial (Terran)
Saving Throws: Strength & Constitution
Skills: Athletics, Insight, Perception, & Religion
ACOLYTE
Trait: Nothing can shake my optimism.
Ideal: Charity. I always try to help those in need, no matter the personal cost.
Bond: I would die to recover the Heartwood of the Wealdath.
Flaw: I am too trusting of others. Except gnomes. All gnomes are evil.
RACE
Size: Medium
Speed: 30'
Earth Walk: You cross earth and stone based difficult terrain without expending extra movement.
Merge With Stone: Cast Pass Without Trace 1/day using CON as spellcasting ability, no material components required. Recharges after long rest.
CLASS
Great Weapon Fighting Style: When using a 2HW or versatile weapon, reroll 1s/2s on damage dice and keep the new result.
Second Wind: Use a bonus action to recover 1d10+Fighter level HP. Recharges after short or long rest.
Action Surge: Take an additional action during your turn. Recharges after short or long rest.
Martial Archetype (Battlemaster): Maneuvers (Maneuver save DC 13): distracting strike, evasive footwork, trip attack. Superiority Dice (4): d8, replenished after a short or long rest.
Student of War: Proficiency with jeweler's tools
Disciple of Life: Add an additional (2+Spell Level) hp to healing spells of 1st level or greater.
WEAPONRY
Greatsword +5, 2d6+3 dmg, S, Qualities: heavy, 2H
Maul +5, 2d6+3 dmg, B, Qualities: heavy, 2H
Heavy crossbow +1, 1d10-1 dmg, P, Qualities: Range 100/400, heavy, loading, 2H
SKILLS
Acrobatics -1
Animal Handling +1
Arcana +1
Athletics +5
Deception +1
History +1
Insight +3
Intimidation +1
Investigation +1
Medicine +1
Nature +1
Perception +3
Performance +1
Persuasion +1
Religion +3
Sleight of Hand -1
Stealth -1, disadvantage if wearing her splint
Survival +1
SPELLCASTING
Spell Attack Modifier: +3
Spell Save DC: 11
Spell Slots: (2) 1st-lvl spell slots
Cantrips Known: guidance, light, spare the dying
Spells Prepared: shield of faith, guiding bolt. Life Domain Spells: bless, cure wounds. Spells replenish after long rest and 4 minutes of prayer.
EQUIPMENT (174.5#/240 Carry Weight) Spent: 288 gp, 5 sp, 2 cp / 650 gp (500 gp + 100 gems + 50 for selling starting equip (chain mail and light xbow))
Splint, 200 gp, 60#, worn
Greatsword, 50 gp (but acquired for free as Fighter starting equipment), 6#, carried
Maul, 10 gp (but acquired for free as Fighter starting equipment), 10#, worn
Heavy crossbow, 50 gp, 18#, worn
Crossbow bolts (20), 1 gp (but acquired for free as Fighter starting equipment), 1.5#, belt
Dungeoneer's pack, 12 gp (but acquired for free as Fighter starting equipment), 61.5#, worn
Ring of poison resistance --, worn
Traveler's clothes, 2 gp, 4#, worn
Lawkeeper Badge of Office (divine focus), 5 gp, 0.5#, worn
Cloak, --, 2#, worn
Bandana --, backpack
Jeweler's tools, 25gp, 2#, backpack
Pouch, 5sp, 1#, backpack
--211 gp, 4 sp, 8 cp 4#
Soap, 2 cp, --, backpack
Case, crossbow bolt, 1 gp, 1#, belt
Healer's kit, 5gp, 3#, backpack
COIN REMAINING:
211 gp
4 sp
8 cp
----------------
Starting equipment: chain mail (sold for 1/2 price), greatsword (kept), maul (kept), light crossbow (sold for 1/2 price), 20 bolts (kept), dungeoneer's pack (kept)
Also: Brue sold the 5 cut sapphires worth 100 gp
----------------
OLD EQUIP LIST (kept for record-keeping only, to be deleted soon):
Greatsword, 6#, carried
Truncheon, 1#, backpack
Ring Mail, 40#, worn
Ring of Poison Resistance --, worn
Traveler's Clothes, 4#, worn
Lawkeeper Badge of Office (divine focus), 0.5#, worn
Cloak, 2#, worn
Backpack, 5#, worn
Bandana --, backpack
Rope, hempen, 50', 10#, backpack
Jeweler's tools, 2#, backpack
Pouch, 1#, backpack
- Five Cut Sapphires (100GP) --, pouch
WISH LIST: wand of cure wounds; greatsword that overcomes resistance to non-magical attack
[/sblock]
[sblock=Background]I will write this on Monday, after the rest of the party is selected. My hope is to forge a connection with one or two other characters.[/sblock]

Credit: dragonsorcsandgeeks.tumblr.com
Female Earth Genasi Fighter 3 / Cleric 1 (Life)
Alignment: LG
Deity: Ilmater
Background: Acolyte
Hit Points: 39/39
AC: 17
Initiative: -1
Passive Perception: 13
ATTRIBUTES
STR 16 (+3)
DEX 08 (-1)
CON 16 (+3)
INT 12 (+1)
WIS 13 (+1)
CHA 10 (+0)
[sblock=Crunch]
PROFICIENCY
Proficiency Bonus: +2
Armor: All Armor & Shields
Weapons: Simple & Martial Weapons
Tools: Jeweler's tools (Fighter: Student of War)
Languages: Common, Elvish, Goblin, & Primordial (Terran)
Saving Throws: Strength & Constitution
Skills: Athletics, Insight, Perception, & Religion
ACOLYTE
Trait: Nothing can shake my optimism.
Ideal: Charity. I always try to help those in need, no matter the personal cost.
Bond: I would die to recover the Heartwood of the Wealdath.
Flaw: I am too trusting of others. Except gnomes. All gnomes are evil.
RACE
Size: Medium
Speed: 30'
Earth Walk: You cross earth and stone based difficult terrain without expending extra movement.
Merge With Stone: Cast Pass Without Trace 1/day using CON as spellcasting ability, no material components required. Recharges after long rest.
CLASS
Great Weapon Fighting Style: When using a 2HW or versatile weapon, reroll 1s/2s on damage dice and keep the new result.
Second Wind: Use a bonus action to recover 1d10+Fighter level HP. Recharges after short or long rest.
Action Surge: Take an additional action during your turn. Recharges after short or long rest.
Martial Archetype (Battlemaster): Maneuvers (Maneuver save DC 13): distracting strike, evasive footwork, trip attack. Superiority Dice (4): d8, replenished after a short or long rest.
Student of War: Proficiency with jeweler's tools
Disciple of Life: Add an additional (2+Spell Level) hp to healing spells of 1st level or greater.
WEAPONRY
Greatsword +5, 2d6+3 dmg, S, Qualities: heavy, 2H
Maul +5, 2d6+3 dmg, B, Qualities: heavy, 2H
Heavy crossbow +1, 1d10-1 dmg, P, Qualities: Range 100/400, heavy, loading, 2H
SKILLS
Acrobatics -1
Animal Handling +1
Arcana +1
Athletics +5
Deception +1
History +1
Insight +3
Intimidation +1
Investigation +1
Medicine +1
Nature +1
Perception +3
Performance +1
Persuasion +1
Religion +3
Sleight of Hand -1
Stealth -1, disadvantage if wearing her splint
Survival +1
SPELLCASTING
Spell Attack Modifier: +3
Spell Save DC: 11
Spell Slots: (2) 1st-lvl spell slots
Cantrips Known: guidance, light, spare the dying
Spells Prepared: shield of faith, guiding bolt. Life Domain Spells: bless, cure wounds. Spells replenish after long rest and 4 minutes of prayer.
EQUIPMENT (174.5#/240 Carry Weight) Spent: 288 gp, 5 sp, 2 cp / 650 gp (500 gp + 100 gems + 50 for selling starting equip (chain mail and light xbow))
Splint, 200 gp, 60#, worn
Greatsword, 50 gp (but acquired for free as Fighter starting equipment), 6#, carried
Maul, 10 gp (but acquired for free as Fighter starting equipment), 10#, worn
Heavy crossbow, 50 gp, 18#, worn
Crossbow bolts (20), 1 gp (but acquired for free as Fighter starting equipment), 1.5#, belt
Dungeoneer's pack, 12 gp (but acquired for free as Fighter starting equipment), 61.5#, worn
Ring of poison resistance --, worn
Traveler's clothes, 2 gp, 4#, worn
Lawkeeper Badge of Office (divine focus), 5 gp, 0.5#, worn
Cloak, --, 2#, worn
Bandana --, backpack
Jeweler's tools, 25gp, 2#, backpack
Pouch, 5sp, 1#, backpack
--211 gp, 4 sp, 8 cp 4#
Soap, 2 cp, --, backpack
Case, crossbow bolt, 1 gp, 1#, belt
Healer's kit, 5gp, 3#, backpack
COIN REMAINING:
211 gp
4 sp
8 cp
----------------
Starting equipment: chain mail (sold for 1/2 price), greatsword (kept), maul (kept), light crossbow (sold for 1/2 price), 20 bolts (kept), dungeoneer's pack (kept)
Also: Brue sold the 5 cut sapphires worth 100 gp
----------------
OLD EQUIP LIST (kept for record-keeping only, to be deleted soon):
Greatsword, 6#, carried
Truncheon, 1#, backpack
Ring Mail, 40#, worn
Ring of Poison Resistance --, worn
Traveler's Clothes, 4#, worn
Lawkeeper Badge of Office (divine focus), 0.5#, worn
Cloak, 2#, worn
Backpack, 5#, worn
Bandana --, backpack
Rope, hempen, 50', 10#, backpack
Jeweler's tools, 2#, backpack
Pouch, 1#, backpack
- Five Cut Sapphires (100GP) --, pouch
WISH LIST: wand of cure wounds; greatsword that overcomes resistance to non-magical attack
[/sblock]
[sblock=Background]I will write this on Monday, after the rest of the party is selected. My hope is to forge a connection with one or two other characters.[/sblock]
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