Xazervassen Frizzlefrazzen, Forest Gnome Wizard
[sblock="Stat Block"]
lvl-1
XP: 0 Alignment: CG
Age:109 Ht:3' 3" Wt:39lbs
[sblock="Appearance"]

[/sblock]
Languages: Gnomish, Common, Elvish (from background)
Str 8 -1,
Dex 14 +2,
Con 14 +2,
Int 17 +3,
Wis 10,
Cha 12 +1
HP-8
AC:12
Speed-25
Size-Small
Saving Throws: Intelligence, Wisdom
Proficiency Bonus= +2
Spellcasting: Spell Attack Modifier= +5
Spell Save DC= 13
[sblock="Skills"]
Proficiencies: Arcana, History, Medicine, Religion, Herbalism Kit
Skill Check Modifiers:
[TABLE="width: 500"][TR][TD]
[/TD][TD]Proficency Bonus[/TD][TD]Stat Bonus[/TD][TD]Total Mod[/TD][TD]Passive Check[/TD][/TR][TR][TD]Acrobatics(Dex)
Animal_Handling(Wis)
Arcana(Int)
Athletics(Str)
Deception(Cha)
History(Int)
Insight(Wis)
Intimidation(Cha)
Investigation(Int)
Medicine(Wis)
Nature(Int)
Perception(Wis)
Performance(Cha)
Persuasion(Cha)
Religion(Int)
Sleight_of_Hand(Dex)
Stealth(Dex)
Survival(Wis)[/TD][TD="align: center"] 0
0
+2
0
0
+2
0
0
+2
0
0
0
0
0
+2
0
0
0[/TD][TD="align: center"]+2
0
+3
-1
+1
+3
0
+1
+3
0
+3
0
+1
+1
+3
+2
+2
0[/TD][TD]
+2
0
+5
-1
+1
+5
0
+1
+5
0
+3
0
+1
+1
+5
+2
+2
0
[/TD][TD="align: center"]12
10
15
9
11
15
10
11
15
10
13
10
11
11
15
12
12
10[/TD][/TR][/TABLE][/sblock]
[sblock="Racial Traits"]
Darkvision: 60'
Gnome Cunning: You have advantage on Wisdom, Intelligence, and Charisma saving throws against magic.
Natural Illusionist. You know the Minor Illusion cantrip. Intelligence is your spellcasting ability for it.
Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
[/sblock]
[sblock="Inventory"]
Equipment:
Robes, Quarterstaff, Arcane focus- crystal, spellbook
[sblock="Scholar's pack"]Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife[/sblock]
from background:
Scroll case stuffed full of my theoretical conclusions
winter blanket, common clothes,
[sblock="Herbalism Kit"]This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.[/sblock]
Wealth: tbd, 4gp (5 from background)
[sblock=Expenditures] 1 gp on Robes[/sblock]
[sblock=encumbrance] Carrying capacity=120, Push, Drag, Lift=240 [TABLE="width: 500"][TR][TD]Item[/TD][TD]wgt[/TD][TD]Location[/TD][/TR][TR][TD]Robes
common clothes
Quartestaff
winter blanket
spellbook
Backpack
Book 'Elemental' Lore
Arcane Focus-Crystal
Scroll case- theories
Herbalism kit[/TD][TD]4lbs
3lbs
4 lbs
3lbs
3 lbs
2lbs
5 lbs
1 lb
1 lb
3lb[/TD][TD]Body
Body
Left hand
Back
Backpack
Back
Backpack
Pocket/hand
Backpack
Backpack[/TD][/TR][TR][TD]Ttl[/TD][TD]29 lbs[/TD][TD]
[/TD][/TR][/TABLE][/sblock]
[/sblock]
[sblock="Class Traits"]
Ritual Casting:You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared
[sblock="Arcane Recovery"]You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none o f the slots can be 6th level or higher.[/sblock]
[/sblock]
[sblock="Spells"]
[TABLE="width: 500"][TR][TD]Cantrips (4 known)[/TD][TD]Spellbook[/TD][/TR][TR][TD]
Fire bolt
Shocking Grasp
Blade Ward
Minor Illusion *[/TD][TD]
1st level
~Chromatic Orb
Detect Magic^
~Grease
Identify^
~Mage Armor
~Shield[/TD][/TR][/TABLE]
^ denotes ritual spell, ~ denotes prepared(can prepare 4 spells per day)
*racial trait bonus (Natural Illusionist)
[/sblock]
[sblock="Background"]
HERMIT
Rejected by the wizard schools for 'outrageous claims and proclamations', I have persevered the slights of my peers with mild indifference, seeking knowledge where I can , but rarely am I allowed to study at the same place twice. I don't let other's ignorance become a loadstone of my existence. I've spent my time in solitary research and have decided it is time that I venture forth to find more evidence to support my conclusions.
Feature: Discovery-In my search for the source of magic, in it's purest sense, I stumbled upon an ancient form of arcane, a means to tap the elements, which I refer to as Elementalism, and classified it's diverse branches as Pyromancy, Geomancy, Aquamancy, and Aeromancy. My Thesis, with it's in depth contrast comparisons to mainstream arcane teachings, and the verisimilitude of my hypothetical notions to current dogma, has been an obsessive preoccupation. The Schools refuse to acknowledge the possibility of my quandary, citing my magical abilities are not evidence of elemental manifestation, due to variegated similarities, compounded by fluctuation of the weave whilst channeling the font. A day will come when I prove otherwise!
Background Traits:I'm oblivious to etiquette and social expectations. I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. Free Thinking. Inquiry and curiosity are the pillars of progress. I'm still seeking the knowledge I pursued in my seclusion, and it still eludes me. I’d risk too much to uncover a lost bit of knowledge.[/sblock]
[/sblock]