You missed the part where it's balanced at 2 attacks at level 11. Fighter has 3.
And no fighting style or action surge either.
Which is exactly why it doesn't fit in with the fighter.
That said, i like all those features. So good job on the concept.![]()
The opposite. I'm saying that's a pretty awesome representation of a warlord in 5e. Works for me.
Why does it not for you?
If you ask someone what type of character they want to play, they are likely to reply in terms of archetype or function or capabilities.No, it's going to be "what type of character do you want to play?" which is the exact same meaning but in a more common phrasing.
Yes, not all clerics are top-tier support characters. Nevertheless, top tier support characters tend to be clerics or bards (or, with slightly more trickiness pf build, druids, paladins or maybe rangers or battlemasters). Rather than (say) champion fighters.That's nice. But we're not talking about AD&D. We're talking about 5e. And have you looked at the 5e cleric?
The main role section of the 5e cleric is "Healers and Warriors" and puts as much focus on "call[ing] down flames from heaven to consume their enemies" as using "the helpful magic of healing and inspiring their allies".
Why would buffing be limited to combat?Other than "buffer".pemerton said:What have combat roles got to do with anything? I didn't mention them.
I don't see how this is really relevant, though.Jester Canuck has a good point. Is there any class in 5e that is more than half buffer or support?
Every cleric, wizard or bard I have seen played has spent more than half their actions doing direct damage of some sort. Buffing is just something you do one or twice in a battle. Healing is done at the end, or rarely to stand someone up who has fallen. But most of the time is spent dealing damage.
That's not the only possibility, though.But the caster isn't spending every round convincing the Fighter he should attack more. He casts a spell then does some damage himself. The Bard casts Greater Invisibility (a 4th level spell btw) then throws some damage down range. The Cleric casts Bless then starts bashing heads. Etc.
In every case the caster is using a spell that they are not going to get back until they rest, and probably 8 hours of rest.
So perhaps that is the direction we should be looking for the Warlord? He rallies the troops (or whatever) on the first turn then spend the remaining rounds actually fighting. Then he needs to rest for 8 hours before he can encourage people to fight better than they would normal be fighting if he wasn't there telling them they should fight better.
And to prove ChirsCarlson's original point, the subclasses I posted (assuming they were playtested and tweaked until they were actually well balanced) would still leave Warlord fans thirsty. Yes?
I think jodyjohnson pretty much answer Lord Twig here.I guess the whole "can't do it until 7th thing" - especially when a typical campaign stalls out before 10th.
Plus all the non-warlordy baggage that comes with it. Sneak at +2d6, Action Surge, Second Wind, proficiency in Thieves Tools, must use feats.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.