Hi all,
I've got a heap of old modules and Dungeon mags, and I've been meaning to adapt some of the adventures to 5e for my homebrew campaign. I haven't always been too sure about what level to use them at, though, and one reason is because of how TSR tended to slap a range of levels on their products.
Since I'm making sure that the PCs in my campaign are all the same level, how should I go about reading those level ranges in terms of appropriateness for my party? Should I take the median? So like, if an AD&D adventure says it's for levels 5-7, should I aim to use it at 6th level? If it says it's for levels 1-3, should I aim for 2nd level?
Or, since many of these old modules were also written with 6-8 PCs in mind (were groups really that big back then?!), should I go for the top level? So if I've got an adventure that's for levels 5-7, should I aim to use it at 7th level since I'll have fewer than the expected number of PCs?
Thanks in advance!
Regards,
Jonathan
My opinion on the matter is grounded on the fact that a
conversion of an older edition's adventure implies to use 5e monsters.
So if the adventures features e.g. frost giants, you will use 5e frost giants and it is their CR/level which will determine the level of the adventure. In most cases probably the monster's level is approximately the same as in the old edition. So the point is, if the old adventure says it's level X and it features monsters of level X, when you use the new 5e version of those monsters, if they are still level X then you'll still have a level X adventure.
What can change the overall difficulty further, is the number of monsters per encounter, and the number of encounters between rests. You can use the DMG encounter difficulty guidelines to check if this goes dangerously beyond the nominal adventure level range. In some older adventures there were insanities like 100 monsters at once, but that's not the problem since the PCs are not supposed to fight those upfront; the problem might be instead when the combination of number & level is dangerous, but the encounter doesn't
look like that.
So my conclusion in a nutshell would be:
- pick an old adventure with a level range close to your PCs group
- write down the list of encounters, the monsters included and their number
- check the level in 5e of those monsters
- use monster level + number to estimate the encounters difficulty in 5e
- if you see that any encounter is too difficult, either change it a bit (reduce the number of monsters, change the monsters) or consider an increase in the converted adventure's level
This is a hard, thorough way of doing, but if you want a 'light' conversion, you don't need to really go through every single encounter... just identify if there is any monster the level of which is a lot higher than the original (I'd say more than +2) OR if there is any encounter that seems to have a lot of monsters at once.