TheCosmicKid
Hero
Where the hell did those examples come from? We were talking about players who see that zone of truth can get information out of the warlock (remember this was originally a discussion with TwoSix) and wondering why their characters wouldn't try to do that regularly.You don't think a player who takes out a contract on a player who doesn't want to PvP is not disruptive? Or one who takes advantage of the DMs invitation to "participate in the fiction" to claim that he's making nuclear weapons?
I will call it disruptive, so I guess we'll just have to disagree on that.
"Intelligence measures mental acuity, accuracy of recall, and ability to reason." Is Eloelle's 5 Intelligence measuring her mental acuity, accuracy of recall, or ability to reason? No, per your narrative, those are all superlative. You have it measuring interference by an outside force that prevents her from communicating what she knows to others. And, while we're on the subject of things the book does not say, it does not say "Intelligence measures interference by an outside force that prevents you from communicating what you know to others." That is a change you are making.False. As I've pointed out several times, the text in the books only says that Intelligence is related to those skills/tasks. It does not define what the relationship is. It doesn't, for example say "Somebody with a higher Int score is all-around superior at these tasks than is somebody with a lower Int score." Now, I think that's a probably a fair interpretation, but it's not actually written. So when you guys get on my case about "rules" so I'm pointing out that RAW actually gives so much leeway in interpretation that it's barely a rule.
Or it can be avoided entirely by keeping mechanics and narrative in synch, and you still get to tell stories exactly as creative -- more creative, even, because now you have the opportunity to tell stories where Eloelle's genius actually matters sometimes. You keep complaining about restrictions, but the biggest restriction here is what an Int of 5 artificially prevents Eloelle from doing.Sure. And I'm saying the risk can be mitigated with creative storytelling.
Yes, there are players out there who will try to ruin your fun out of spite. But you're constructing a false dichotomy. Noticing a plot hole your narrative creates, and even getting annoyed by it, is not necessarily a function of malice. Your narrative could genuinely be annoying."Tugging on the dangling plot threads" sounds benign. I think it comes down to the purpose: are you supporting the player by giving them challenging opportunities to roleplay the character they've created, or are you annoyed that they're using a non-canonical definition of Int so you're looking for ways to undermine their fiction? Surely you can acknowledge that those are two very different things?
But per the narrative of the example character, she does succeed at the action declarations. The player says she knows most things. Lying about what she knows is a subsequent choice she makes. In fact, it is another action declaration, and may require a Deception check even when no zones of truth are involved.Isn't that's what's happening here? The player's concept is of a PC who is poor at achieving his/her goals by way reasoning/mnemonic endeavours (because his/her judgement is clouded, or s/he acts at the dictates of an external agent, etc). And s/he builds that PC by giving his/her PC a low INT, which means s/he is unlikely to succeed at action declarations pertaining to reasoning/mnemonics.
It's the difference between failing to kick down a door, and kicking down a door but rebuilding it afterward.