Thaumaturge
Wandering. Not lost. (He/they)
Man, I wish I had a snarky flameskull familiar. I'd name him Morte.
Don't trust the flameskull.
Flameskullmaturge.
Man, I wish I had a snarky flameskull familiar. I'd name him Morte.
"Hey, Harry. Check this out."
"Hell's bells, Bob! Why are you on fire?"
"What? Don't you like it? It's my new look. Chicks dig the flames, you know."
"Cut it out! Your going to burn down the lab and the apartment. I've got enough enemies constantly trying to ruin this place without your help."
"Honestly, you are no fun, Harry."
You need to get James Marsters to narrate your post.
So I'll be running WEC this coming weekend, and for various reasons I will have a party of 8 - 10 5th level characters. (!)
I'm comfortable raising the difficulty of most of the rest of the mine, but I'm struggling how best to make this scene interesting and challenging. I love the flameskull and want to use it, or some variant thereof.
Multiple standard flameskulls? (Three?)
A flameskull (or two) and a bunch of other beasties? (A few low-level "standard" undead that are amped up by having a burning radius and are immune to fire)
A flameskull on steroids?
Have multiple skulls on the ground, and as the party moves in something causes 1 of them to rise up. Roll initiative, and this one gets the highest of 3 initiatives that you roll. You would need 3 for a medium encounter for your party. The other skulls rise up at other points in the room on their initiative.
There will be maybe twenty of those. Just as the party is getting comfortable with dealing with those, the skull of one of the corpses at the back will float free, and the real fun will start. Maybe five more zombies will stand at the same time, regardless of range.
That is devious and brilliant and I wish to subscribe to your newsletter.