Back to the guide for a moment, I'm kind of surprised that Hold Person is rated so low. Yes it is limited to humaniod and the subject gets a ST every round. But it is practically an "I win" button if you land it and it lasts for more than a round or two, and decent even if it only lasts a round; especially if your companions are in a position to pound on the subject.
I'm also surprised at Witch Bolt not being rated at red or worse, since it is almost universally panned. The guide also mentions casting True Strike in conjunction with Witch Bolt, which will not work as both spells are concentration spells.
Not to mention the fact that Timestop is extremely limited now, such that most of the spells you would want to cast during the effect are concentration, thus limiting it to only one extra spell to cast, plus a move and maybe a minor buff or quick potion quaff. Useful as a quck get-out-of-dodge spell (but for yourself only, the rest of the party...) with maybe a calling card left behind (DBF anyone?). Or maybe a quick get-past-the-guardians & traps to get the McGuffin (in two to five rounds).
I'm also surprised at Witch Bolt not being rated at red or worse, since it is almost universally panned. The guide also mentions casting True Strike in conjunction with Witch Bolt, which will not work as both spells are concentration spells.
Not to mention the fact that Timestop is extremely limited now, such that most of the spells you would want to cast during the effect are concentration, thus limiting it to only one extra spell to cast, plus a move and maybe a minor buff or quick potion quaff. Useful as a quck get-out-of-dodge spell (but for yourself only, the rest of the party...) with maybe a calling card left behind (DBF anyone?). Or maybe a quick get-past-the-guardians & traps to get the McGuffin (in two to five rounds).
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