Gradine
🏳️⚧️ (she/her) 🇵🇸
Wow! I was literally shaking until I got through to the end of the judgment, and probably for a good while after that (and to be honest a good chunk of the preceding week leading up to it!). I had a feeling it would be close; I had guessed correctly that Iron Sky would win on Loaded Dice and Crude Map (though more on the map in a bit), and that I would win on Convergence of Clouds and Fairy Tale (if for no other reason than the timing issues mentioned), but I had no clue how the other three would go, as they were all fairly subtle in "Deep Crude" and 2 of the 3 were subtle in my own, and beyond that I had no idea how Rune would actually even interpret their usages (he actually interpreted both differently than I had intended, once I think to my benefit and once to my detriment, though I'm not sure how much of a difference either would have made ultimately). "Deep Crude" certainly made far more clever use of ingredient synonyms, while I mostly played them straight, which contributed to how nerve-wracking it was. All in all, though, I think of all of my Iron DM entries so far this is the one I'm the most proud of. It wasn't perfect; I had to compromise (pun intended) on the clarity of some of the ingredients to fit the word count. I could have cut out some of the setting flavor text, but I feel like establishing that tone was pretty important to the overall adventure (as well as tying into the Fairy Tale ingredient, ultimately). Rune is right though; this is my first Round 2 win. In fact, the last time I made it to Round 2 was two years ago when I lost... to Iron Sky! I'll admit it feels pretty good to take the rematch 
This adventure formed around two pairs of ingredients that were both extremely fortuitous for me. The first pair was Convergence of Clouds and Loaded Dice. See, my partner had just given me Volo's Guide to Monsters for Christmas, and I've been slowly making my way through it. I had just read the section on giants and had recalled that Cloud Giants were venerate gamblers (and even were fine with subterfuge and cheating, so long as they don't get caught). The other pair was Crude Map and Fairy Tale. I've been DMing exclusively in Eberron for years now, and I'll confess that I've always wanted to write an Eberron adventure in one of these tournaments (past entries have certainly borrowed themes and tropes from the setting, from non-evil, close-to-nature orcs to airship races); and specifically I've always wanted to write something set in Thelanis, Eberron's more fairy-tale-inspired counter to the Feywild. My first though when I saw Crude Map was similar to Iron Sky's: oil. Then I thought, you know what essentially serves as oil as an economic driver in Eberron? Dragonshards. I knew it was a stretch (hence why I hedged my bets with the childlike drawings on the map later), though earlier drafts tried to be way too specific about it (I think there was a line about the map leading to a horde of "crude, unrefined dragonshards"). I still felt pretty good about how I ended up using the ingredient, but I don't think I was going to be able to top its use in "Deep Crude" anyway.
As for my other three ingredients, my intended use of Harbinger was the Gathering Storm. I didn't have enough space to make it totally clear, but the idea was that the Crystal Keep's cloud was the first to appear on the horizon, but as more cloud giants arrived (and thus more clouds drifted in) the converged cloud would get larger, more stormy, more ominous. The map was supposed to be the clue that the cloud was headed in a direct path to the Somnolent Citadel (because they could watch it moving), likely spelling doom for the Expanse unless it could it be stopped. My actual intention for Compromised Position was actually probably weaker than what Rune settled on; it was the idea of Zeckran and Aughra getting caught in the middle of their affair (I had actually thought Iron Sky used the ingredient in much the same way, with Isaiah and Hadrian getting found out; I had pegged his Harbinger for the first assassin attack, that clues Isaiah in that Hadrian was probably in danger too). Fatal Flaw was admittedly a late decision; though I was happy with how it turned out, all things told. I had actually thought it was a pretty clever use of the word Flaw (probably my biggest and really only twist on an ingredient, unless you count the dragonshards as "crude", which you probably don't
); a personal flaw leading to a downfall seemed to me to be the direct and obvious interpretation of the term.
Anyway, some additional stuff and clarifications now that I'm not limited by word count:
*The travel by thought wasn't meant to actually be taken literally, but rather a function of the dream logic of the Expanse (where you just suddenly seem to be in a new location). How I'd run it is probably that they'd be talking to an Eladrin at the Spries, and then suddenly find themselves in the Citadel with the Prince greeting them mid-sentence.
*Something I'd do if I were concerned about my players missing the Spires/Citadel (and thus learning the actual stakes) would be to only have locations become drawn on the map once they become aware of them. So spotting the Spires in the distance would have them drawn on the map (in real time); then the Citadel once they learn about it from the Spites; then finally the Storm when the Prince lays out the stakes. This has the side-effect of making it much more linear, but my players have tended to prefer that. It also makes the map more central; if the location isn't on the map they can't get to it.
*I'd probably add another location or two, just to establish the tone and the setting, before the PCs get to the Spires.
*My first draft actually did contain a beanstalk, but I thought that was a little too on the nose (also, beanstalks as a rule grow out of the ground and are therefore sedentary, while the nature of the cloud moving is pretty critical to the plot). Though I suppose fairy tales dance gleefully on the nose. Perhaps the clouds could currently be passing through a massive beanstalk field that exists for... reasons. It's no less convenient than "Look! Random tame griffins!" I suppose. Ultimately, I thought the aerial fight would be more fun and exciting than trying to swat away manticores while climbing. My players are all mostly big Dragon Age fans too, so riding on griffons should be big fun for them.
*This is my first Iron DM entry that I'm probably going to run myself. I'm starting up a HotDQ-in-Eberron campaign soon, and I'll probably slip this somewhere in the On The Road chapter (they'll be passing through the Eldeen Reaches, so the timing works out, and a big part of the cultists' plot is gathering dragonshards, so that should pique their interest). It'll also get to foreshadow Cloud Giants and their floating castles, which I've decided work a little differently in my version of Eberron (specifically through Mabaran necromantic rituals that are what got both these giants as well as Blogothkus banished) (oh yeah I just decided these giants were banished to Thelanis but probably don't even realize it).

This adventure formed around two pairs of ingredients that were both extremely fortuitous for me. The first pair was Convergence of Clouds and Loaded Dice. See, my partner had just given me Volo's Guide to Monsters for Christmas, and I've been slowly making my way through it. I had just read the section on giants and had recalled that Cloud Giants were venerate gamblers (and even were fine with subterfuge and cheating, so long as they don't get caught). The other pair was Crude Map and Fairy Tale. I've been DMing exclusively in Eberron for years now, and I'll confess that I've always wanted to write an Eberron adventure in one of these tournaments (past entries have certainly borrowed themes and tropes from the setting, from non-evil, close-to-nature orcs to airship races); and specifically I've always wanted to write something set in Thelanis, Eberron's more fairy-tale-inspired counter to the Feywild. My first though when I saw Crude Map was similar to Iron Sky's: oil. Then I thought, you know what essentially serves as oil as an economic driver in Eberron? Dragonshards. I knew it was a stretch (hence why I hedged my bets with the childlike drawings on the map later), though earlier drafts tried to be way too specific about it (I think there was a line about the map leading to a horde of "crude, unrefined dragonshards"). I still felt pretty good about how I ended up using the ingredient, but I don't think I was going to be able to top its use in "Deep Crude" anyway.
As for my other three ingredients, my intended use of Harbinger was the Gathering Storm. I didn't have enough space to make it totally clear, but the idea was that the Crystal Keep's cloud was the first to appear on the horizon, but as more cloud giants arrived (and thus more clouds drifted in) the converged cloud would get larger, more stormy, more ominous. The map was supposed to be the clue that the cloud was headed in a direct path to the Somnolent Citadel (because they could watch it moving), likely spelling doom for the Expanse unless it could it be stopped. My actual intention for Compromised Position was actually probably weaker than what Rune settled on; it was the idea of Zeckran and Aughra getting caught in the middle of their affair (I had actually thought Iron Sky used the ingredient in much the same way, with Isaiah and Hadrian getting found out; I had pegged his Harbinger for the first assassin attack, that clues Isaiah in that Hadrian was probably in danger too). Fatal Flaw was admittedly a late decision; though I was happy with how it turned out, all things told. I had actually thought it was a pretty clever use of the word Flaw (probably my biggest and really only twist on an ingredient, unless you count the dragonshards as "crude", which you probably don't

Anyway, some additional stuff and clarifications now that I'm not limited by word count:
*The travel by thought wasn't meant to actually be taken literally, but rather a function of the dream logic of the Expanse (where you just suddenly seem to be in a new location). How I'd run it is probably that they'd be talking to an Eladrin at the Spries, and then suddenly find themselves in the Citadel with the Prince greeting them mid-sentence.
*Something I'd do if I were concerned about my players missing the Spires/Citadel (and thus learning the actual stakes) would be to only have locations become drawn on the map once they become aware of them. So spotting the Spires in the distance would have them drawn on the map (in real time); then the Citadel once they learn about it from the Spites; then finally the Storm when the Prince lays out the stakes. This has the side-effect of making it much more linear, but my players have tended to prefer that. It also makes the map more central; if the location isn't on the map they can't get to it.
*I'd probably add another location or two, just to establish the tone and the setting, before the PCs get to the Spires.
*My first draft actually did contain a beanstalk, but I thought that was a little too on the nose (also, beanstalks as a rule grow out of the ground and are therefore sedentary, while the nature of the cloud moving is pretty critical to the plot). Though I suppose fairy tales dance gleefully on the nose. Perhaps the clouds could currently be passing through a massive beanstalk field that exists for... reasons. It's no less convenient than "Look! Random tame griffins!" I suppose. Ultimately, I thought the aerial fight would be more fun and exciting than trying to swat away manticores while climbing. My players are all mostly big Dragon Age fans too, so riding on griffons should be big fun for them.
*This is my first Iron DM entry that I'm probably going to run myself. I'm starting up a HotDQ-in-Eberron campaign soon, and I'll probably slip this somewhere in the On The Road chapter (they'll be passing through the Eldeen Reaches, so the timing works out, and a big part of the cultists' plot is gathering dragonshards, so that should pique their interest). It'll also get to foreshadow Cloud Giants and their floating castles, which I've decided work a little differently in my version of Eberron (specifically through Mabaran necromantic rituals that are what got both these giants as well as Blogothkus banished) (oh yeah I just decided these giants were banished to Thelanis but probably don't even realize it).