Moathouse
26 Goodmonth
3:37 PM
Round 0
Emmyr grumbled, but nodded to Rana. He grabbed up one of the bandit’s packs, stuffed in some supplies, and shoved it at the last remaining bandit.
“Oot!” Emmyr ordered, pointing to the quickest way out of the moat house and into the swamp.
“I ‘ope one o’ those toads gets ye.”
OOC:
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Hexiros in front and Emmyr in back?
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[sblock=Emmyr’s Rolls & Actions]
Move:
Action:
Bonus Action:
Object Interaction:
Action Surge:
Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]
[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (33/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)
[/sblock]
[sblock=Party Loot]
11 pp (Emmyr)
35 gp (Emmyr)
6 ep (Emmyr)
163 sp (Emmyr)
81 cp (Emmyr)
Blue quartz, 10 gp (Emmyr)
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)(Templeton?)
Blue spinnel gemstone, 400 gp (Emmyr)
2 citrines, 50 gp each (Emmyr)
Gold chain, 200 gp (Emmyr)
[/sblock]
[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]