Neonchameleon
Legend
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The problem is that without understanding what was meant by metagamey you can not give good recommendations. And there are people with Emerikol's tastes who are a whole lot more flexible than Emerikol - for example (a) they don't care what everyone else at the table does as long as they don't themselves need to use metagame mechanics, (b) they are fine with WoD-style quintessence mechanics, blood pools, or even willpower, or even the (a+b) combination where they are fine with Fate style mechanics as long as someone points out to them that for their character they can use stamina, willpower, or blood pools as a physical representation of fate points.
If I were to recommend the game I can think of with the fewest metagame mechanics I'd start out by recommending Apocalypse World - but I'm almost certain that it would be anathema to Emerikol on the grounds that it has a different player/GM relationship from the one he likes, and especially a different relationship between the GM and the world and it allows for player choice in how they approach the world in a way historic D&D doesn't but that is entirely in line with the way people can decide to approach the world.
And where I'd start for Emerikol? Almost any game from the 80s from GURPS to Call of Cthulhu, plus many many games with those design sensibilities including WoIN, Warhammer Fantasy Roleplay 4e, Starfinder, and most of the OSR. They aren't hard to find.
This wasn't really supposed to be a discussion of what is or isn't metagaming. Emerikol was quite clear that he wasn't looking for a fight, just suggestions on games that might fit his preference. I mean, I kinda get it. I wanted to leap in and defend my preferred "meta-gamey" games too, and I think I might have hit xp on some Fate defender posts, but I think it's pretty clear on what was asked.
The problem is that without understanding what was meant by metagamey you can not give good recommendations. And there are people with Emerikol's tastes who are a whole lot more flexible than Emerikol - for example (a) they don't care what everyone else at the table does as long as they don't themselves need to use metagame mechanics, (b) they are fine with WoD-style quintessence mechanics, blood pools, or even willpower, or even the (a+b) combination where they are fine with Fate style mechanics as long as someone points out to them that for their character they can use stamina, willpower, or blood pools as a physical representation of fate points.
If I were to recommend the game I can think of with the fewest metagame mechanics I'd start out by recommending Apocalypse World - but I'm almost certain that it would be anathema to Emerikol on the grounds that it has a different player/GM relationship from the one he likes, and especially a different relationship between the GM and the world and it allows for player choice in how they approach the world in a way historic D&D doesn't but that is entirely in line with the way people can decide to approach the world.
And where I'd start for Emerikol? Almost any game from the 80s from GURPS to Call of Cthulhu, plus many many games with those design sensibilities including WoIN, Warhammer Fantasy Roleplay 4e, Starfinder, and most of the OSR. They aren't hard to find.