pukunui
Legend
My group just collected all the crystal eyeballs and entered the room where the invisible beholder is. The skeleton key for that level just happened to be in there (they didn't know that at the time, so it was a chance encounter). One of them dispelled the magnetic sphere, which crashed to the ground. I had the beholder angrily fire some eye rays but they all missed, so the PCs ran away.
All well and good ... but what happens if they venture back that way at a later date? The crystal eyeballs have all disappeared ... but wouldn't Withers and his tomb dwarves want to reset this level? Surely they'd shut the door and then put all the eyeballs back in their starting places ... the problem is, not all of the eyeballs have starting places. Some of the eyeballs are found on the dead bodies of the Company of the Yellow Banner explorers, but it never says where they got those eyeballs from in the first place.
I will probably not bother having Withers and his dwarves reset the beholder's door, but I thought I would bring it up as a discrepancy in the adventure.
As an aside, I hate to say this, but I'm starting to get bored of the tomb. Six levels is perhaps a few too many. We've just spent two sessions with the players/PCs getting stuck on a number of the puzzles and making very little progress. Ugh.
All well and good ... but what happens if they venture back that way at a later date? The crystal eyeballs have all disappeared ... but wouldn't Withers and his tomb dwarves want to reset this level? Surely they'd shut the door and then put all the eyeballs back in their starting places ... the problem is, not all of the eyeballs have starting places. Some of the eyeballs are found on the dead bodies of the Company of the Yellow Banner explorers, but it never says where they got those eyeballs from in the first place.
I will probably not bother having Withers and his dwarves reset the beholder's door, but I thought I would bring it up as a discrepancy in the adventure.
As an aside, I hate to say this, but I'm starting to get bored of the tomb. Six levels is perhaps a few too many. We've just spent two sessions with the players/PCs getting stuck on a number of the puzzles and making very little progress. Ugh.