William Smith1
Explorer
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Race: Female Dwarf Alignment: Neutral Good Height: 4' 1" Weight: 120# Eyes: Green Hair: Auburn Age: 55 | Class: Fighter-1/Cleric-1 Patron Deity: Moradin Surprise: Normal Movement: 6" Initiative: +0 AC: 2 (Plate mail and shield) Hit Points: 10/10 | View attachment 105450 |
Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma: | 18/76 8 17 9 16 7 | To Hit: +2 Damage: +4 Weight Allowed: 185 Open Door: 13 BB/LG: 30% Reaction/Missile Adj: +0 AC Bonus: -0 HP Adj: +3/+2 System Shock Survival: 97% Resurrection Survival: 98% Additional Languages: 1 Magic Saves Adj: +2 Bonus Spells: 2 1st, 2 2nd Spell failure: 0% Max # Henchmen: 3 Loyalty Adj: -2 Reaction Adj: -1 |
SAVING THROWS Priest-1 Warrior-1 Adjustments Totals | Paralyzation, Poison & Death Magic 10 14 +4 vs Poison 10 (6 vs Poison) | Rod, Staff & Wand 14 16 +4 racial 10 (8 vs mind affecting) | Petrification & Polymorph 13 15 13 | Breath Weapon 16 17 16 | Spells 15 17 +4 racial 11 (9 vs mind affecting) |
Weapon Morning Star Sling, bullet | THACO 17 20 | Damage Vs Small/Medium 2d4+5 1d4+1 | Damage Vs Large 1d6+6 1d6+1 | Range S/M/L --- 5/10/20 | Attacks per Round 3/2 1 |
FEATURES RACE: DWARF Languages Spoken: Common, Dwarven Vision: 60 feet infravision Underground Senses: Detect slopes: 5 in 6; Detect new construction: 5 in 6; Detect shifting/moving walls/floors/ceilings: 4 in 6; Detect stonework traps, pits, or dead falls: 3 in 6; Determine approximate depth underground: 3 in 6 Combat Training: +1 in melee vs orcs, half-orcs, goblins, and hobgoblins. Giants (ogres, trolls, ogre magi, giants and titan) are -4 to hit against dwarves. Anti-magical Nature: +4 to saving throws vs poison, rods, staves, wands, and spells. 20% failure chance when using magic items not suited to class. CLASS: FIGHTER Level: 1 -- XP Earned: 0/2000 XP Bonus: +10% Weapon Specialization: 3/2 attack with specialized weapon, +1 to hit, +2 damage CLASS: CLERIC Level: 1 -- XP Earned: 0/1500 XP Bonus: +10% Spell Spheres: Major: All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun; Minor: Elemental; Banned: Animal, Plant, Weather Spells per Day: 1st: 3 Typical Spells: cure light wounds, protection from evil, cause fear Turn Undead:
PROFICIENCIES: # of Weapon Proficiencies: 4; Non-Proficiency Penalty: -2; Next Proficiency: Level 4 Weapon Specialization: Morning Star Weapon Proficiencies: Sling, Hammer # of Non-Weapon Proficiencies: 3; Next Proficiency: Level 4 Proficiencies: Religion (16-), Fire Building (15-), Blacksmitting (18- ) Languages Spoken: Common, Dwarven, Orcish EQUIPMENT Morning star Plate Mail Small Shield (3 gp) Sling and 40 bullets (45 cp) Red tabbard, leather belt, leather hard boots, fine hose, wool gloves, neck sash (5 gp) Holy symbol, affixed to neck sash (25 gp) Backpack 50' of rope cooking kit (pot, ladle, herbs) 2 torches 10 candles (1 sp) 8 pieces of chalk (1 sp, for all ten) 2 flasks of oil 4 bars of soap (25 sp for all 5) 2 changes of clothing (10 gp) 1 gown (12 sp) 1 pair of shoes and 1 pair of fine shoes (6 gp) 2 wineskins (16 sp) a bedroll a small tent Belt pouch, large (3 sp)a knife 1 bar of soap (see backpack) scroll case (empty) (8 sp) sewing kit (3 sewing needles and 3 yrds of cloth: 3 gp) Belt pouch, small (2) (1 sp)flint & steel 2 pieces of chalk (see backpack) 41 gp 9 sp 15 cp (divided between the 2 small pouches) HISTORY |