Ralif Redhammer
Legend
Feeling in need of a little venting about last night’s session. Everything had been going swimmingly with the game. People had done some great role-playing with an NPC (so they were all full-up on Inspiration) and then we get to the big fight with the dragon. The fight opens with some solid hits on both sides.
And then…the ranger rolls a nat 1 with her shot using the Arrow of Dragon-Slaying. And from there, all the players’ rolls tank. The table is a large one, yet we still went whole rounds without anyone landing a hit on the dragon. The PCs’ HP are dropping. I can see the frustration and exhaustion building on the players’ faces. I suggest stopping mid-battle and picking up next time, but no one wants to do that.
I shave some HP off the dragon to speed things up (being a large table, as stated above, I tend to increase monster HP for the big fights so they’re not over in two or three rounds. But when they can’t even hit it, that doesn’t matter much. I think about throwing a cave-in to change things up, or having the damage lower the creature’s AC. But nothing feels right, doesn’t feel like it would just cheapen the win.
In the end, the PCs were triumphant, but it was such a slog. I know that there’s not much I can do about fickle dice, but I always try to improve my game. Any thoughts on what I could’ve done differently in this situation?
And then…the ranger rolls a nat 1 with her shot using the Arrow of Dragon-Slaying. And from there, all the players’ rolls tank. The table is a large one, yet we still went whole rounds without anyone landing a hit on the dragon. The PCs’ HP are dropping. I can see the frustration and exhaustion building on the players’ faces. I suggest stopping mid-battle and picking up next time, but no one wants to do that.
I shave some HP off the dragon to speed things up (being a large table, as stated above, I tend to increase monster HP for the big fights so they’re not over in two or three rounds. But when they can’t even hit it, that doesn’t matter much. I think about throwing a cave-in to change things up, or having the damage lower the creature’s AC. But nothing feels right, doesn’t feel like it would just cheapen the win.
In the end, the PCs were triumphant, but it was such a slog. I know that there’s not much I can do about fickle dice, but I always try to improve my game. Any thoughts on what I could’ve done differently in this situation?