This is a catch-all spell which creates materials useful to adventurers and others. Food, drink, and clothing, and other soft goods may be so created. The spell may create food and drink, or cloth and leather, or softwoods and porcelain; hardwoods, stones, metals, etc. may not be created.
As a rule of thumb, each casting of the spell will create one person's worth of the material in question. When it is used to make food and drink, it creates one day's rations.
Therefore, one application of the spell could create:
- One day’s rations, including water and food (iron rations), but not the containers for them; or
- A good meal for up to three people (this equals three meals for one person), including main course, side dishes, wines, etc.; or
- Table settings (wood and porcelain) for up to three people; or
- A complete outfit, including belt and boots (with leather ties or wooden buckles), waterskins and sheathes, for one person; or
- A saddle and bridle for one horse; or
- One softwood staff (other types of wooden weapons cannot be created), which always breaks on a 1 in 6; and so on.
Like the clothwall spell, this spell produces materials that may not be dispelled.
It helps if this spell is used with some sort of general skill. If the caster does not know how to cook, for instance, he can still fabricate food-but it is going to be plain. If he cannot sew or tailor, the clothes he creates will be shapeless and baggy. If he knows nothing of the cobbler's arts, the shoes he creates will probably be uncomfortable. Since the caster can stretch out the casting time to one full turn (he can make it take as little as one round), if he has an expert or craftsman on hand, he can get that person's advice and do a good job with his fabrication.
This spell is not so powerful as the clerical create water or create food, but it is more versatile.