Bullgrit
Adventurer
Did you (or your DM) play out the hook for getting the party into AD&D1 published adventures? Most AD&D1 adventures included information for how the party was to be hooked or hired or hoodwinked into the story. Few were just dungeons/locales with no background story about the current scenario.
For instance, many [most?] adventures start with the adventurers hired for the mission. Some of the modules had details about the hiring process, whether it was an open call to all adventurers to meet in the king's court, or was a personal gathering of your party, or was a pulling you out of the prison for this second chance at freedom. Heck, some modules even had the hiring process as a full series of scenarios.
Did you play out the meeting with the nobles hiring the PCs? Or did the DM just say, "You are hired..."?
How much preliminary was there to your party going out on a published adventure? Did you role play out the introduction to the scenario, or was it just a matter of your PCs are now standing outside the giant's fort?
If you played in a sandbox-style campaign, and the DM just bought Against the Giants, how much effort did he have to put in to get your party into the adventure?
And has this all changed as you gotten more experience with the D&D game? Has the newer editions changed the way this gets handled in individual games?
Bullgrit
For instance, many [most?] adventures start with the adventurers hired for the mission. Some of the modules had details about the hiring process, whether it was an open call to all adventurers to meet in the king's court, or was a personal gathering of your party, or was a pulling you out of the prison for this second chance at freedom. Heck, some modules even had the hiring process as a full series of scenarios.
Did you play out the meeting with the nobles hiring the PCs? Or did the DM just say, "You are hired..."?
How much preliminary was there to your party going out on a published adventure? Did you role play out the introduction to the scenario, or was it just a matter of your PCs are now standing outside the giant's fort?
If you played in a sandbox-style campaign, and the DM just bought Against the Giants, how much effort did he have to put in to get your party into the adventure?
And has this all changed as you gotten more experience with the D&D game? Has the newer editions changed the way this gets handled in individual games?
Bullgrit
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