AbdulAlhazred
Legend
(in response to [MENTION=42582]pemerton[/MENTION]'s post about Weber and the 'Disenchanted World').
Your question about how to go about world building in terms of a non-disenchanted world is a very interesting one. I didn't think to bring in Weber there, that's for sure! (but then I'm not really one to retain masses of philosophy, though I've read Weber and many others...).
I have at least begun this very attempt. First by constructing a game which assumes from its very inception that the very nature of the world is 'magical', that there are no general 'rules of physics' by which universal workings can be discerned. Instead all things work by the effect of will, something actively drives every process, beit a god, a demon, a spirit, whatever you want to call it, or perhaps human will in the case of magic being wielded by mortals. Not that I'm specifying a very specific concept here, but just that this seems to be how pre-modern people thought about the universe they lived in, it was either literally 'alive' or actuated by some kind of external mind.
How to present this is an interesting question. Its hard to get across to players, but I think the best way is to make it inherent in the mechanics themselves.
Your question about how to go about world building in terms of a non-disenchanted world is a very interesting one. I didn't think to bring in Weber there, that's for sure! (but then I'm not really one to retain masses of philosophy, though I've read Weber and many others...).
I have at least begun this very attempt. First by constructing a game which assumes from its very inception that the very nature of the world is 'magical', that there are no general 'rules of physics' by which universal workings can be discerned. Instead all things work by the effect of will, something actively drives every process, beit a god, a demon, a spirit, whatever you want to call it, or perhaps human will in the case of magic being wielded by mortals. Not that I'm specifying a very specific concept here, but just that this seems to be how pre-modern people thought about the universe they lived in, it was either literally 'alive' or actuated by some kind of external mind.
How to present this is an interesting question. Its hard to get across to players, but I think the best way is to make it inherent in the mechanics themselves.