GMMichael
Guide of Modos
With Modos RPG, I've taken two steps forward in redefining physical "damage":
- Physical damage is your opponent's progress toward his combat goal (often decapitating you),
- Favorable attacks deal a minimum of 1 damage,
and one step back:
- Weapons tend to deal more damage as they get larger.
The first two rules make damage more abstract - it's not a "hit" or a "wound," but something that indicates how close you are to losing. The second is more concrete - things that make bigger gashes can do more damage.
Are these ideas necessarily at odds? Is a character's lifespan decidedly shorter when going up against a claymore versus a knife? Note that characters, PCs in particular, have the agency to say what the outcome of an opponent's attack was on themselves, so Meat-lovers can say they took a wound, while Fate-followers can call the damage a well-earned parry. Both take the same damage.
I ask because I'm about to set the new version in digital stone and value your ENsights.
- Physical damage is your opponent's progress toward his combat goal (often decapitating you),
- Favorable attacks deal a minimum of 1 damage,
and one step back:
- Weapons tend to deal more damage as they get larger.
The first two rules make damage more abstract - it's not a "hit" or a "wound," but something that indicates how close you are to losing. The second is more concrete - things that make bigger gashes can do more damage.
Are these ideas necessarily at odds? Is a character's lifespan decidedly shorter when going up against a claymore versus a knife? Note that characters, PCs in particular, have the agency to say what the outcome of an opponent's attack was on themselves, so Meat-lovers can say they took a wound, while Fate-followers can call the damage a well-earned parry. Both take the same damage.
I ask because I'm about to set the new version in digital stone and value your ENsights.