Olgar Shiverstone
Legend
Wait, auto racing is a sport?
What next, playing video games is a sport?
I don't know, but I hear D&D will be an eSport soon ...
You know it's true; I read it at EN World!
Wait, auto racing is a sport?
What next, playing video games is a sport?
Yet there's no distinction at all, in that a CRPG/MMO still has the equivalent of a GM sitting there in the background: a combination of the programmers who write the game and the program they actually wrote. The difference is that in a TTRPG the players can (usually) interact with the GM on a personal level, where in a CRPG/MMO they cannot.There's a reason that having a GM seems like one of the big, obvious, distinction between TTRPGs and CRPGs/MMOs and non-RPGs: because a GM who overrides the rules as a matter of course (see other threads on 'fudging,' 'balance,' &c), is helpful when the rules are lacking, and the more the rules lack, the more necessary the GM.
Yeah, mine, some nights; when all they want to do is argue among themselves.Can anyone think of an RPG where the GM seems almost superfluous?
What you suggest here doesn't seem to distinguish RPGs from a range of story telling games and imaginative play.If what we’re really trying to discuss is what makes them different than other games, I’d probably have to attribute it to how much variety is allowed in play, and how much the players are involved in the direction of the game. There are other factors that collectively are a big part, but which individually aren’t unique to RPGs.
You roll on the random patron table.IOW, even in Classic Traveler, as I understand it, you still need to create an actual campaign/scenario after you've created your planet.
If the chips were re-equalized after each round, I'd agree with you.On the point about poker-
I'd say that if you played 4 rounds of poker, with 4 different dealers each choosing a different version of poker, you've actually played 4 different games.
You roll on the random patron table.
At a certain point someone has to make somthing up, yes. That's part and parcel of playing a game that has the authoring and retelling of ficiton as a core part of the activity.
That doesn't make it cease to be a game.
If the chips were re-equalized after each round, I'd agree with you.
If the chip counts are carried forward from one game to the next, however, then it becomes a gray area - in some ways you're playing the same continuing game, only the rules of said game are changing with each deal.