I disagree with the basic premise, that we know Babe is going to wow the sheep/audience. Sure he probably will, but we dont know for sure.
I think in a dnd-like game, removing the genuine threat of death is a big mistake, and takes a big chunk of tension out of the game. As I get older however I seem to be getting increasingly enamoured with old school genuine danger in games, and increasingly jaded with "easymode" games such as - ime - 5e, where it is almost impossible for a PC to die.
There can always be other stakes of course. And there should be. But there is no good reason, as far as I'm concerned, to remove death as the grand daddy of stakes. I dont believe in heavily pre-plotted adventures, or 1-20 campaign paths, or anything similar. No plot protection. No tyranny of story. Gameplay > Story. #PrepToImprov, #HooksNotPlots.
I think in a dnd-like game, removing the genuine threat of death is a big mistake, and takes a big chunk of tension out of the game. As I get older however I seem to be getting increasingly enamoured with old school genuine danger in games, and increasingly jaded with "easymode" games such as - ime - 5e, where it is almost impossible for a PC to die.
There can always be other stakes of course. And there should be. But there is no good reason, as far as I'm concerned, to remove death as the grand daddy of stakes. I dont believe in heavily pre-plotted adventures, or 1-20 campaign paths, or anything similar. No plot protection. No tyranny of story. Gameplay > Story. #PrepToImprov, #HooksNotPlots.