The Journey To...North America, Part Two

In writing these articles I have come to understand how many people are voiceless in the collective imaginary land that is role playing games. I hope that these articles make our hobby and industry a place where more people are welcomed and encouraged to become involved. Which brings me to North America, the part the second.

In writing these articles I have come to understand how many people are voiceless in the collective imaginary land that is role playing games. I hope that these articles make our hobby and industry a place where more people are welcomed and encouraged to become involved. Which brings me to North America, the part the second.


I spoke to a friend of mine and her words still resonate with me. I asked Susan what she might want in terms of how her people are portrayed in role playing. She replied that she would not want her people's traditions taken for granted. Sacred is sacred. In struggling to find a theme for this article, her words helped me focus in on what is important. So I will begin, before talking about the people, with my "How would I use this?" section.

It is not hard for those of us descended from European, especially Western European ancestry, to relate to the sacred. Stonehenge comes to mind. Beowulf and the legend of Arthur. Joan of Arc. The stand at Thermopylae. Rome at its best and at its worst. A host of cultural touchstones that help give us some common context and cultural language. They literally are sprinkled through our role playing; ideas from history and mythology that fuel how we play.


So if I were going to run a campaign among the North American native tribes, prior to European arrival, it would be heavily focused on those ideas that they found and still find as sacred. It would be an intimate campaign, with no Vecna or dragons or Sauron. Perhaps a band of folk who have suffered loss who wander from place to place, helping others and battling legends. The magic would be subtle and beautiful and full of mystery. It would deal with the idea of what is sacred and how the sacred shapes the lives of the characters. Of course this can be taken into science fiction as well and Shadowrun does some of this with its setting.

What is sacred to the native tribes of North America? A best we can generalize because there are over 500 recognized tribes in the United States, including many in Alaska. Susan mentioned a few things: The Dance, The Ceremony, The Animals, and of course The Land itself. In our modern times issues of land ownership and management have come up again as natural resources are found on tribal lands. To the native peoples, land is more than just a means of making a living or a sign of prosperity. It represents a means of preserving cultural history and identity. Indigenous folk see themselves as protectors of the land and everything associated with it. Equally important are the spiritual and religious aspects of the land and specifically sacred spaces. These sacred places are integral to the tribes spiritual practices and when the land is disrespected, this insults the people and their beliefs. They also believes it angers the land. This should be an important concept in any campaign run using native peoples.


I would recommend talking to native folk about their own tribes and tribal traditions instead of relying on just Internet searches. In general most scholars break the native peoples of North America, excluding Mexico (covered here) into ten different cultural areas. These are the Arctic, Subarctic, Northeast, Southeast, Plains, Southwest, Great Basin, California, Northwest Coast, and Plateau. These cultures had distinct lifestyles from one another, with some being agricultural and others more nomadic. Tragically some have been lost along the way and that is something we should never forget. If we as games masters and content creators can keep them alive in our games, then that is one way of continuing their legacy into the future.

​contributed by Sean Hillman
 

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Sean Hillman

Sean Hillman


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Derren

Hero
In the old days, one could just let their imagination run wild and recklessly mix whatever nonsense from TV, movies, books, fantastical or historical you might recall to create one's own story about another culture. Today, surveying other cultures, particularly non-European cultures, is like walking through a minefield of cultural sensitivities. The recent discussions regarding Chult, Oriental Adventures, and native Americans demonstrate that you really need to do your research lest you run offend representatives of these cultures. My recommendation is that unless you have ready access to a Ph.D in the culture in question you just stay well away. Make up your own culture and make sure it's not really a front for an Earth culture.

That is in the end the logical conclusion.
If you want North American tribes to be represented in RPGs you do not write threatening articles about how careful you must be to be morally correct. The result is that either people will just not care about it or not use them in RPG and instead use stereotypical Irish tribes etc. in their games as a base instead.

Especially as this article doesn't even tell you anything about what is important. I do get a very heavy "noble savage" vibe from it with all its talk about what is sacred or "beautiful magic" etc. But nothing in it would actually help me with running a "correct" representation of them in RPGs. (And then there is the discussion if correct representations of culture groups is even desirable or possible in RPGs. After all as it was discussed in other articles, no RPG correctly represents the source cultures it uses, including the European ones).
 

Morrus

Well, that was fun
Staff member
Or you could study your market and then gauge how many sales you are truly losing vs the virtue signaling. Yes, there are people who feel that you can't write about a culture unless you are a part of that culture. And then there are other people who don't feel that way. It comes down to which segment is larger for your product and if this mindset fades.

I mean keep in mind that this site ran an article railing against Orient Adventures and then a week later ran an article for (an excellent) campaign for 5E rooted in the Orient.

Mark, please do not use derogatory terms designed to dismiss different opinions like "virtue signalling"; like "social justice warrior", these terms are insults. Please try to address the argument without using derogatory terminology.
 

Erdric Dragin

Adventurer
In the old days, one could just let their imagination run wild and recklessly mix whatever nonsense from TV, movies, books, fantastical or historical you might recall to create one's own story about another culture. Today, surveying other cultures, particularly non-European cultures, is like walking through a minefield of cultural sensitivities. The recent discussions regarding Chult, Oriental Adventures, and native Americans demonstrate that you really need to do your research lest you run offend representatives of these cultures. My recommendation is that unless you have ready access to a Ph.D in the culture in question you just stay well away. Make up your own culture and make sure it's not really a front for an Earth culture.

Because it is exactly those trope stories told by Europeans to enforce an idea that such people were "less than, not equal" to themselves. And it hasn't grown much. You call it catering to sensitivities, but I call it whites finally re-questioning these cultures and becoming enlightened enough to retry not just a respectful conversation, but seeing non-Euro cultures in a fresh light again to pay the same respects they gave to their own for so long.

You don't need a Ph.D to do this. Also, I am pretty sure most gamers do European cultural research to enhance their games. I know I do. So why is it somehow different to you to do the same with other cultures?
 

Phasestar

First Post
Mark, please do not use derogatory terms designed to dismiss different opinions like "virtue signalling";

I understand "Social Justice Warrior" being derogative, but I don't get "Virtue Signalling", which describes a practice that absolutely exists. What is an acceptable alternative to describe this practice?

Because it is exactly those trope stories told by Europeans to enforce an idea that such people were "less than, not equal" to themselves. And it hasn't grown much. You call it catering to sensitivities, but I call it whites finally re-questioning these cultures and becoming enlightened enough to retry not just a respectful conversation, but seeing non-Euro cultures in a fresh light again to pay the same respects they gave to their own for so long.

Do you think other cultures also told similar stories and tropes, or do you think this phenomenon is unique to white Europeans?
 

Morrus

Well, that was fun
Staff member
I understand "Social Justice Warrior" being derogative, but I don't get "Virtue Signalling", which describes a practice that absolutely exists. What is an acceptable alternative to describe this practice?

Take moderation questions to the Meta forum please. Stay on target!
 



Derren

Hero
Because it is exactly those trope stories told by Europeans to enforce an idea that such people were "less than, not equal" to themselves. And it hasn't grown much. You call it catering to sensitivities, but I call it whites finally re-questioning these cultures and becoming enlightened enough to retry not just a respectful conversation, but seeing non-Euro cultures in a fresh light again to pay the same respects they gave to their own for so long.

You don't need a Ph.D to do this. Also, I am pretty sure most gamers do European cultural research to enhance their games. I know I do. So why is it somehow different to you to do the same with other cultures?

And yet the Europeans are telling the exact same "trope stories" about other Europeans. And when I see most RPGs then I can tell you that people do not do any research about Europe or only very superficially.

So is playing RPGs inherently racist?
 

Arilyn

Hero
That is in the end the logical conclusion.
If you want North American tribes to be represented in RPGs you do not write threatening articles about how careful you must be to be morally correct. The result is that either people will just not care about it or not use them in RPG and instead use stereotypical Irish tribes etc. in their games as a base instead.

Especially as this article doesn't even tell you anything about what is important. I do get a very heavy "noble savage" vibe from it with all its talk about what is sacred or "beautiful magic" etc. But nothing in it would actually help me with running a "correct" representation of them in RPGs. (And then there is the discussion if correct representations of culture groups is even desirable or possible in RPGs. After all as it was discussed in other articles, no RPG correctly represents the source cultures it uses, including the European ones).

I have not found these articles to be threatening at all. We gamers spend hours studying and creating imaginary realms. Spending some time to enrich our worlds and avoid tired cliches is good advice.

The complaint that the current article is not informative is missing the point. The writer does not have the room. The point is to encourage us to do some research on our own. The point is that doing so will make our games richer, more diverse, and stronger. No one is demanding perfection, just a little care. How can this be refuted?
 

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