I like getting my players excited over a new campaign. To do so, I usually go beyond the normal "Hey, you'll really like it!" praise. For instance, I plan on starting a new Spycraft game soon. I've compiled various songs appropriate to the genre and created a soundtrack. I handed each player a folder marked "Confidential" that contained info about the campaign as well as handouts containing info about the real life agency they will work for.
Now the players are pumped and asking me when I'll have it ready to play. I don't have anything ready. I spent most of my time looking for music and info for the campaign and not enough time on the campaign itself. Anyone ever have this problem?
Now the players are pumped and asking me when I'll have it ready to play. I don't have anything ready. I spent most of my time looking for music and info for the campaign and not enough time on the campaign itself. Anyone ever have this problem?