MaxKaladin
First Post
If you play in SPQT, don't read.
Setup:
My players are currently playing 'special' assistants to a Senator in a Roman like empire. He's also wizard and many of their missions involve recovering various books or items of power.
Situation:
The players are currently on a remote island populated mostly by monsters investigating a tomb rumored to have the accumulated knowledge of an archmage. They have wiped out a 40 hobgoblin garrison set there to claim the tomb by a hobgoblin king on the island and will enter the tomb next session. They figure they're fine since they just plan to grab the books and treasure and be gone long before any reinforcements arrive. The hobgoblins will take at least a week to march there once they decide something is wrong and this kingdom is big enough to send LOTS of hobgoblins. In addition, there are two other parties trying to get to the tomb but each is at least a week behind the party.
The catch: The archmage was paranoid. He was preparing for lichdom and did not want his books to decay or get stolen. That's why he engraved anthing important in tone in long stone corridors in his tomb. They're not portable. At least not without more tools and carrying capacity than the players have or without copying or making rubbings of them.
This puts the PCs on the defensive with several fairly powerful forces headed straight for them. I'm wondering if I've overdone it and set them up to be killed or fail.
The party is a Rgr 6, Clr 6, F4/T1, T6, W5.
Setup:
My players are currently playing 'special' assistants to a Senator in a Roman like empire. He's also wizard and many of their missions involve recovering various books or items of power.
Situation:
The players are currently on a remote island populated mostly by monsters investigating a tomb rumored to have the accumulated knowledge of an archmage. They have wiped out a 40 hobgoblin garrison set there to claim the tomb by a hobgoblin king on the island and will enter the tomb next session. They figure they're fine since they just plan to grab the books and treasure and be gone long before any reinforcements arrive. The hobgoblins will take at least a week to march there once they decide something is wrong and this kingdom is big enough to send LOTS of hobgoblins. In addition, there are two other parties trying to get to the tomb but each is at least a week behind the party.
The catch: The archmage was paranoid. He was preparing for lichdom and did not want his books to decay or get stolen. That's why he engraved anthing important in tone in long stone corridors in his tomb. They're not portable. At least not without more tools and carrying capacity than the players have or without copying or making rubbings of them.
This puts the PCs on the defensive with several fairly powerful forces headed straight for them. I'm wondering if I've overdone it and set them up to be killed or fail.
The party is a Rgr 6, Clr 6, F4/T1, T6, W5.