So there I was, thinking that you couldn't Maxamize and Empower a Disintegrate until epic levels and you had a 10th level slot. But I thought, if there are metagamics that make spells more powerful and raise the spell level, why can't there be feats to de-power spells and make them available in lower-level slots. Granted, a lot of Metamagic Feats won't have their antipodes like these do (Silent and Still Spell for example), but enough will to warrant them. For example:
Why would a caster want to use any of these? Well, with these feats a caster can customize their highest level spells.
Only facing one enemy? Then the wide burst of a Fireball is a waste of arcane power. Reduce it, and leave your 3rd level spell slot open for something more important.
Want to zap your way through a wall? The variable damage done in a Disintegrate is irrelevant when you're trying to destroy objects, or when you're taking down a Prismatic Wall. So Minimize it, and save three spell levels.
Need a spell NOW but you don't want to use your highest level slot? Make that Magic Circle against Evil a breif spell, reap the quick reward of the spell now, and save a spell level for later.
Of course, you can also apply normal metamagic feats to these spells. So you could cast a [Breif, Silent, Still] Charm Person as a 2nd level spell, and have just enough time to slip by the guard without wasting the unnecessary duration.
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So... what do you think of the Anit-Metamagic Feats?
- Minimize Spell Metamagic:
All variable, numeric effects of a spell modified by this feat are minimized. A minimized spell deals minimum damage, cures minimum hit points, affects the minimum number of targets, etc. For example, a [Minimized] Disintegrate will deal 2/level damage after a failed fort save, remove the target, leave his stuff, and be equivalent to a 3rd level spell. Saving throws and opposed rolls are not affected, nor are spells without random variables. A minimized spell uses a spell slot three levels lower than the spell's actual level.
- Depower Spell Metamagic:
A [Minimized] spell will deal 50% less of all variable damage than normal and use a slot two levels lower, minimum 0-level. A [Depowered] Melf's Acid Arrow will deal 2d4 - 2d4/2 acid damge each round (minimum 1) and use a 0-level spell slot.
- Contract Spell Metamagic:
The range of a [Contracted] spell is reduced by 50%, and uses a spell slot one level lower than normal. A long range spell (400ft+40ft/level) would become (200ft+20ft/level).
- Reduce Spell Metamagic:
The area of effect of any burst, emanation, line, or spread-shaped spell is reduced by 50%. For example, a [Reduced] fireball spell will deal 1d6/level damage in a 10-ft radius burst. A [Reduced] Spell uses a slot three levels lower than the spell's actual level.
- Breif Spell Metamagic:
The Duration of a [Brief] spell is reduced by 50%. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. A Breif spell uses up a spell slot one level lower than the spell's actual level.
Why would a caster want to use any of these? Well, with these feats a caster can customize their highest level spells.
Only facing one enemy? Then the wide burst of a Fireball is a waste of arcane power. Reduce it, and leave your 3rd level spell slot open for something more important.
Want to zap your way through a wall? The variable damage done in a Disintegrate is irrelevant when you're trying to destroy objects, or when you're taking down a Prismatic Wall. So Minimize it, and save three spell levels.
Need a spell NOW but you don't want to use your highest level slot? Make that Magic Circle against Evil a breif spell, reap the quick reward of the spell now, and save a spell level for later.
Of course, you can also apply normal metamagic feats to these spells. So you could cast a [Breif, Silent, Still] Charm Person as a 2nd level spell, and have just enough time to slip by the guard without wasting the unnecessary duration.
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So... what do you think of the Anit-Metamagic Feats?