It seems to me adventures often revolve around or feature finding or recovering ancient treasures buried with in forgotten tombs with their former owners, but you never seem to see slain adventurers get buried with their prized magic items?
I gather this is a reflection of the changes in the real world. From civilizations that buried their lords & heroes with weapons & treasures to ensure or aid their passage into the afterlife, to the modern attitude that 'you can't take it with you'.
But how do you justify it in a DnD universe? A universe where priests would KNOW whether its important or not to bury the dead with treasures for the afterlife. If it was important a thousand years ago, you'd think the gods would still consider it important, so how could PCs loot tombs & graves with impunity?
Why would it be important to bury your fallen with treasured items? What effect would that have - to the spirit travelling toward the afterlife & to those that would rob the graves of the fallen?
Or are the tombs & graves in your campaign devoid of all but corpses.
Am I the only one who's even thought about this?
I gather this is a reflection of the changes in the real world. From civilizations that buried their lords & heroes with weapons & treasures to ensure or aid their passage into the afterlife, to the modern attitude that 'you can't take it with you'.
But how do you justify it in a DnD universe? A universe where priests would KNOW whether its important or not to bury the dead with treasures for the afterlife. If it was important a thousand years ago, you'd think the gods would still consider it important, so how could PCs loot tombs & graves with impunity?
Why would it be important to bury your fallen with treasured items? What effect would that have - to the spirit travelling toward the afterlife & to those that would rob the graves of the fallen?
Or are the tombs & graves in your campaign devoid of all but corpses.
Am I the only one who's even thought about this?