Graf
Explorer
Proposed: That a bunch of people get together and run a series of high-level fights in 4e so that we get a feel for what non-1st level play feels like.
Ground Rules
1.One fightThree Encounters; no extended rest -- It starts with "roll initiative". You can have stages, triggered events, etc. inside of the events but it's just three fights with only short rests inbetween.
2. If you play... you DM -- If you're a "permanent member" you've promised to run an Kombat Kraziness encounter for the group in the future.
3. Nothing weird -- Street legal PhB characters built using the rules on pg. 143 of the DMG. No "super-specialized" characters (i.e. if the DM says it's a fight with a solo dragon no kitting out your character with Dragonbane weaponry). The goal is to help people develop an idea of what the baseline is and facility with the ruleset.
4. Up to ]8 players -- more people is more crazy; more chances to try difference class/power/race combos, a bigger XP budget, etc.
5. Bring your TPK -- All encounters are legal (fall within XP budget, no ultra high level (or low level) minions, published monsters, or published monsters that are reasonably modified, etc), but as tactically challenging as the DM can make them (Think A3 in KotS).
6. One thread per encounter -- There is one thread with both OOC and IC posts. (just to cut down on the clutter -- the main Kombat Kraziness thread could be used for kibitzing about meta-stuff).
7. Paragon level -- PCs level 11-20
8. It's still roleplaying -- Your character has to have a personality and a background. A line about each is fine. But you can't post just a bunch of stats. (This may just be my preference though...).
9. Everything out in the open -- All rolls are made on logged in accounts on Invisible Castle.
[sblock=Later on...]we can mix and match all this up. For example:
1. Different victory conditions (besides kill 'em all)
2. Not negotiable
3. If it proves popular we can add in weirdness (MM races, non-standard magic items, etc) later, or even have a "bring the weirdest character you can think of" encounters.
4. It might be interesting to have a lot more players at some point, to really push the system (like 20 4th level characters try to kill a 12th level solo). But I don't, personally, see that as a particularly brilliant idea (online PbP is weakest when lots of people are involved).
5. Obviously, since 4e has the whole encounter/daily situation going in some ways this is a -bad- model of the situation. If it's popular and continues ... we can think about playing around with with more "realistic" situations (a) having some characters randomly down resources (missing dailies, item power uses, etc) OR (b) building that into a skill challenge (to reward taking certain skills) OR (c) something else...
6. One thread should be enough. OOC stuff goes in spoiler blocks. Each statblock goes into the first page of the post.
7. Epic's of little interest to me personally right now. But that'd obviously be on the table for future games...
8. Threw this in at the last moment. It's not a requirement on my end....
9. Maybe the DM doesn't link to certain rolls during the fight (to see an invisible combatant the party doesn't know about); but it should all be searchable by campaign and character name.[/sblock]
[sblock=Originally: I'd like to consider having Permanent and New Members.]
Permanent Member: You're automatically entered into each encounter. You get first pick of class/role and race.You're committed to run an encounter for the group at some point.
New Member: First priority for these slots goes to people who've applied to but been rejected from other games/don't have any other games they're in.
It's been pointed out that it can be tough to get into games; if it's too frustrating for new people to join games here that's not a good thing (IMHO). So if somebody new is having trouble getting to games we can suggest they come over here
(subject to reason of course -- I wouldn't want to deal with disruptive people, even if it's just a one off.)[/sblock]
Eventually we just filled up with permanent members...
Having two tiers probably wasn't the most practical idea anyway.
[sblock=Suggested First Encounter: The Grotto of the Kuo-toa]A final fight with the Kuo-toa in their grotto.
8 17th level characters.
Suggested XP budget: ??? (but lots!)
DM: Graf (it'd be sorta lame for me to suggest someone else do it, no?
)[/sblock]
Completed:
KK1: The Grotto of the Kuo-toa IC thread DM: Graf - terminated after one encounter
KK1: The Grotto of the Kuo-toa -- character thread
Ongoing:
KK2:
KK2: When Compost Attacks! DM: Victim (successfully completed)
KK2: Encounter 2: DM: Victim -- ongoing
KK2: Character Thread
[sblock=Other ideas]
Just thinking off the top of my head
"Permanent" Members:
Waiting List:
Ground Rules
1.
2. If you play... you DM -- If you're a "permanent member" you've promised to run an Kombat Kraziness encounter for the group in the future.
3. Nothing weird -- Street legal PhB characters built using the rules on pg. 143 of the DMG. No "super-specialized" characters (i.e. if the DM says it's a fight with a solo dragon no kitting out your character with Dragonbane weaponry). The goal is to help people develop an idea of what the baseline is and facility with the ruleset.
4. Up to ]8 players -- more people is more crazy; more chances to try difference class/power/race combos, a bigger XP budget, etc.
5. Bring your TPK -- All encounters are legal (fall within XP budget, no ultra high level (or low level) minions, published monsters, or published monsters that are reasonably modified, etc), but as tactically challenging as the DM can make them (Think A3 in KotS).
6. One thread per encounter -- There is one thread with both OOC and IC posts. (just to cut down on the clutter -- the main Kombat Kraziness thread could be used for kibitzing about meta-stuff).
7. Paragon level -- PCs level 11-20
8. It's still roleplaying -- Your character has to have a personality and a background. A line about each is fine. But you can't post just a bunch of stats. (This may just be my preference though...).
9. Everything out in the open -- All rolls are made on logged in accounts on Invisible Castle.
[sblock=Later on...]we can mix and match all this up. For example:
1. Different victory conditions (besides kill 'em all)
2. Not negotiable

3. If it proves popular we can add in weirdness (MM races, non-standard magic items, etc) later, or even have a "bring the weirdest character you can think of" encounters.
4. It might be interesting to have a lot more players at some point, to really push the system (like 20 4th level characters try to kill a 12th level solo). But I don't, personally, see that as a particularly brilliant idea (online PbP is weakest when lots of people are involved).
5. Obviously, since 4e has the whole encounter/daily situation going in some ways this is a -bad- model of the situation. If it's popular and continues ... we can think about playing around with with more "realistic" situations (a) having some characters randomly down resources (missing dailies, item power uses, etc) OR (b) building that into a skill challenge (to reward taking certain skills) OR (c) something else...
6. One thread should be enough. OOC stuff goes in spoiler blocks. Each statblock goes into the first page of the post.
7. Epic's of little interest to me personally right now. But that'd obviously be on the table for future games...
8. Threw this in at the last moment. It's not a requirement on my end....
9. Maybe the DM doesn't link to certain rolls during the fight (to see an invisible combatant the party doesn't know about); but it should all be searchable by campaign and character name.[/sblock]
[sblock=Originally: I'd like to consider having Permanent and New Members.]
Permanent Member: You're automatically entered into each encounter. You get first pick of class/role and race.You're committed to run an encounter for the group at some point.
New Member: First priority for these slots goes to people who've applied to but been rejected from other games/don't have any other games they're in.
It's been pointed out that it can be tough to get into games; if it's too frustrating for new people to join games here that's not a good thing (IMHO). So if somebody new is having trouble getting to games we can suggest they come over here
(subject to reason of course -- I wouldn't want to deal with disruptive people, even if it's just a one off.)[/sblock]
Eventually we just filled up with permanent members...
Having two tiers probably wasn't the most practical idea anyway.
[sblock=Suggested First Encounter: The Grotto of the Kuo-toa]A final fight with the Kuo-toa in their grotto.
8 17th level characters.
Suggested XP budget: ??? (but lots!)
DM: Graf (it'd be sorta lame for me to suggest someone else do it, no?

Completed:
KK1: The Grotto of the Kuo-toa IC thread DM: Graf - terminated after one encounter

KK1: The Grotto of the Kuo-toa -- character thread
Ongoing:
KK2:

KK2: Encounter 2: DM: Victim -- ongoing
KK2: Character Thread
[sblock=Other ideas]
Just thinking off the top of my head
- A big solo fight
- A fight in a room that includes "teleport portals".
- Aerial battles (airship to airship? -- everybody has a method of flight like a flying carpet?)
- Multiple groups of PCs in an arena fight
- MINION COMBAT! (Nothing but minions... AKA we're going to need a bigger battlemap)
- Fights incorporating skill challenges
- Themed combats: (Fire monsters only, all difficult terrain, only "classed" foes, all strikers vs skirmishers/lurkers only)
"Permanent" Members:
- Dalamar
Proposed Kombat: Dragon's Lair type encounter cluster
Order: later
1st Character: Darrak Earringer [Dwarven Fighter 17 (Iron Vanguard)] - Evilhalfling
Proposed Kombat: 15th; Angels and Archerons skirmish. Inside/upon solid cloud.
Order: later
1st Character: Gerold the Black, a fighter with a dash of warlord. (1-2 powers) - Graf
Proposed Kombat: The Grotto of the Kua-toa
Order: #1 (unless someone else has a more serious schedulingkonflictconflict) - industrygothica
Proposed Kombat: 11th level (it's a secret!)
1st Character: Dragonborn Warlock Rayex
Proposed Kombat: A fire-themed encounter. Probably level 17. And no items with fire resistance available!
Order: #4?
1st Character:Ailoilisiloilioh (too many vowels!!!)
- renau1g
Proposed Kombat: something of a draconic nature
Order:
1st Character: cleric - Redclaw
Proposed Kombat: "devilish fun"
Order: later
1st Character: Teifling Wizard - Victim
1st Character: elven Cleric/Divine Oracle, or a human tactical warlord focused on powers that give people basic attacks
Order: 3rd (provisionally)
Proposed Kombat: Plants - Walking Dad
Order: #2 (has graciously made time despite being busy with his Base of Operations game)
Proposed Kombat: The Black Chauldron
1st Character: Project Belkar
- Covaithe (joined KK2)
Waiting List:
- Ata
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