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[imager]http://www.TheLeGames.com/images_ForumPosts/VideoGameMagicItems/VideoGameGamicItemsMontage_tn150w.jpg[/imager]The Le Games is happy to announce Video Game Magic Items, to be released Wednesday July 16th. Written by Shane O'Connor and illustrated by Herb McGihon, your favorite video game items will come to life in your 3e fantasy world. This awesome book comes with 25 items to tantalize your brain. For GM's there's plenty here to give out to your players, including some! For players, we have some of the best video game items available for you to create and round out your characters. Here's a sample of what you'll get:
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Blue Shell Armor
(Major Magic Armor) Appearing as a large turtle shell with the top colored blue, this magic armor functions as a +3 breastplate, except that it does not reduce the wearer’s speed. It magically resizes to fit a new wearer, and completely covers their torso, having holes for their arms, legs, and head (new holes magically appear if the wearer has other appendages, such as extra arms or a tail). This doesn’t impede the character’s ability to wear or use other items normally (though it may make him look rather silly).
While wearing this armor, a character that performs a total defense action may pull his head and limbs into the shell, gaining a +6 deflection bonus to AC instead of a +4 dodge bonus. The magic of the shell even allows you to pull in gear that should be too large to fit inside it with you, such as a two-handed weapon or a tower shield.
If a character wearing blue shell armor makes an overrun attempt while moving in a straight line, he may pull himself into the shell as a free action, letting it slide along the ground. Doing so grants an additional 10 ft. of movement, and the attempt is treated as though the character had the Improved Overrun feat. Further, he may make an overrun attempt against all opponents in the path of his movement, until his move ends or one of them successfully blocks the attempt.
Strong transmutation; CL 12th; Craft Magic Arms and Armor, haste; Price 56,350; Cost 28,350 + 2,240 XP.
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Club of the Smash Brothers
(Medium Magic Weapon) While it is unknown who first created these weapons, they have become famous due to their use by a popular adventuring party known as the Smash Brothers. Long and thin, this +2 greatclub grants whoever wields it the Awesome Blow feat, even if they do not meet the prerequisites. When using the club to make an Awesome Blow, the wielder may do so against corporeal creatures up to one size category larger than himself.
Moderate universal; CL 11th; Craft Magic Arms and Armor, repulsion; Price 18,305 gp.
AWESOME BLOW (FEAT)
[GENERAL, FIGHTER]
Benefit: As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.
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Video Game Magic Items will be available July 16th.
And also be prepared for brand new item given by Diablo himself: a four piece set of artifacts that give tremendous power when assembled together. Unorthodox Artifacts: Yovann's Sorrow will be available within the next two weeks!
-The Le Games, We Enhance Worlds
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Blue Shell Armor
(Major Magic Armor) Appearing as a large turtle shell with the top colored blue, this magic armor functions as a +3 breastplate, except that it does not reduce the wearer’s speed. It magically resizes to fit a new wearer, and completely covers their torso, having holes for their arms, legs, and head (new holes magically appear if the wearer has other appendages, such as extra arms or a tail). This doesn’t impede the character’s ability to wear or use other items normally (though it may make him look rather silly).
While wearing this armor, a character that performs a total defense action may pull his head and limbs into the shell, gaining a +6 deflection bonus to AC instead of a +4 dodge bonus. The magic of the shell even allows you to pull in gear that should be too large to fit inside it with you, such as a two-handed weapon or a tower shield.
If a character wearing blue shell armor makes an overrun attempt while moving in a straight line, he may pull himself into the shell as a free action, letting it slide along the ground. Doing so grants an additional 10 ft. of movement, and the attempt is treated as though the character had the Improved Overrun feat. Further, he may make an overrun attempt against all opponents in the path of his movement, until his move ends or one of them successfully blocks the attempt.
Strong transmutation; CL 12th; Craft Magic Arms and Armor, haste; Price 56,350; Cost 28,350 + 2,240 XP.
----------
Club of the Smash Brothers
(Medium Magic Weapon) While it is unknown who first created these weapons, they have become famous due to their use by a popular adventuring party known as the Smash Brothers. Long and thin, this +2 greatclub grants whoever wields it the Awesome Blow feat, even if they do not meet the prerequisites. When using the club to make an Awesome Blow, the wielder may do so against corporeal creatures up to one size category larger than himself.
Moderate universal; CL 11th; Craft Magic Arms and Armor, repulsion; Price 18,305 gp.
AWESOME BLOW (FEAT)
[GENERAL, FIGHTER]
Benefit: As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.
----------
Video Game Magic Items will be available July 16th.
And also be prepared for brand new item given by Diablo himself: a four piece set of artifacts that give tremendous power when assembled together. Unorthodox Artifacts: Yovann's Sorrow will be available within the next two weeks!
-The Le Games, We Enhance Worlds
.
.
.
.