With the 4e system of powers and the fact we get more feats, I think feats that specialize on a particular power are viable.
Heroic Tier Feats
Desperate Accuracy
Benefit: Once per day when bloodied, by spending a healing surge you can reroll an attack roll when using a daily power, but you must use the second roll even if its lower.
Energy Scholar
Prerequisites:Ability to use power with either the Acid, Cold, Fire, Lightning or Thunder keyword.
Benefit: Choose an energy type: Acid, Cold, Fire, Lightning, or Thunder. Any power you use with an energy keyword from this list will use your chosen energy instead. Your attack rolls with the chosen energy have a +1 bonus.
Special: You cannot take this feat if you have the Energy Substitution feat.
Energy Substitution
Prerequisite: Ability to use power with either the Acid, Cold, Fire, Lightning or Thunder keyword.
Benefit: Once per encounter when using a power with either the Acid, Cold, Fire, Lightning or Thunder keyword, you can substitute the original damage type with another damage type from this list you choose at the time of taking this feat.
Special: You cannot take this feat if you have the Energy Scholar feat.
Enlarged Burst
Prerequisite: Ability to use power with area burst
Benefit: Choose an encounter or daily power you can use that affects an area as a burst. From now on when you use that power, increase the size of that burst by 1 square.
Special: You can take this feat more than once. Each time you select this feat, choose another power you know.
Greater Cleave
Prerequisite: Ability to use Cleave exploit, Con 15.
Benefit: On a hit, one additional adjacent enemy takes damage equal to your Strength modifier.
Hideous Blow
Prerequisite: Ability to use Eldritch Blast spell
Benefit: Once per encounter you can add the damage of your Eldritch Blast to any basic melee attack.
Magic Missile Mastery
Prerequisite: Ability to use Magic Missile spell
Benefit: When you use the Magic Missile spell the damage increases to 2d6 + Intelligence modifier force damage and 4d6 + Intelligence modifier force damage at 21st level.
Reach Power
Prerequisite: Ability to use power that has a range farther than close.
Benefit: Choose a power you can use that has a range farther than close. From now on when you use that power, increase the range by 5 squares.
Special: You can take this feat more than once. Each time you select this feat, choose another power you know.
Infernal Sacrifice
Prerequisite: Ability to use Eldritch Blast spell
Benefit: Once per encounter when bloodied, by sacrificing a healing surge your next Eldritch Blast does an extra 1d10 damage. The extra damage granted by this feat increases to 2d10 at 11th level and to 3d10 at 21st level. You must decide to use this feat before you make your attack roll.
Seeking Missile
Prerequisite: Ability to use Magic Missile spell
Benefit: When you use the Magic Missile it ignores the penalties of cover and concealment, but not total concealment or superior cover.
Paragon Tier Feats
Equilibrant Savant
Prerequisite: Ability to use power with either the Radiant or Necrotic keyword.
Benefit: When using a power with either the Radiant or Necrotic keyword, you can substitute the original damage type with either the Radiant or the Necrotic damage type.
Energy Admixture
Prerequisite: Energy Specialization
Benefit: When using a power with either the Acid, Cold, Fire, Lightning or Thunder keyword, you can mix the damage type of the original power and the damage type chosen from the Energy Specialization feat. The power deals both types of damage. This doesn’t increase the amount of damage you deal, but a creature must be able to resist or be immune to both damage types to reduce or ignore the damage. If a creature is vulnerable to either damage type, it is considered to be vulnerable to damage from your power.
Great Commander's Strike
Prerequisite:Ability to use Commander's Strike exploit.
Benefit:When you use the Commander's Strike power, an ally of your choice may use an at will attack power against the target instead of a basic attack.
Special: You do not add your intelligence bonus to damage when you use this feat.
Divine Guardian
Prerequisite: Ability to use Priest's Shield prayer, Cha 15.
Benefit:If you hit while using your Priest’s Shield at-will prayer you and one adjacent ally gain a +2 power bonus to AC and reflex until the end of your next turn.
Any suggestions would be appreciated. Think of any other feats and I'll add to the list.
Heroic Tier Feats
Desperate Accuracy
Benefit: Once per day when bloodied, by spending a healing surge you can reroll an attack roll when using a daily power, but you must use the second roll even if its lower.
Energy Scholar
Prerequisites:Ability to use power with either the Acid, Cold, Fire, Lightning or Thunder keyword.
Benefit: Choose an energy type: Acid, Cold, Fire, Lightning, or Thunder. Any power you use with an energy keyword from this list will use your chosen energy instead. Your attack rolls with the chosen energy have a +1 bonus.
Special: You cannot take this feat if you have the Energy Substitution feat.
Energy Substitution
Prerequisite: Ability to use power with either the Acid, Cold, Fire, Lightning or Thunder keyword.
Benefit: Once per encounter when using a power with either the Acid, Cold, Fire, Lightning or Thunder keyword, you can substitute the original damage type with another damage type from this list you choose at the time of taking this feat.
Special: You cannot take this feat if you have the Energy Scholar feat.
Enlarged Burst
Prerequisite: Ability to use power with area burst
Benefit: Choose an encounter or daily power you can use that affects an area as a burst. From now on when you use that power, increase the size of that burst by 1 square.
Special: You can take this feat more than once. Each time you select this feat, choose another power you know.
Greater Cleave
Prerequisite: Ability to use Cleave exploit, Con 15.
Benefit: On a hit, one additional adjacent enemy takes damage equal to your Strength modifier.
Hideous Blow
Prerequisite: Ability to use Eldritch Blast spell
Benefit: Once per encounter you can add the damage of your Eldritch Blast to any basic melee attack.
Magic Missile Mastery
Prerequisite: Ability to use Magic Missile spell
Benefit: When you use the Magic Missile spell the damage increases to 2d6 + Intelligence modifier force damage and 4d6 + Intelligence modifier force damage at 21st level.
Reach Power
Prerequisite: Ability to use power that has a range farther than close.
Benefit: Choose a power you can use that has a range farther than close. From now on when you use that power, increase the range by 5 squares.
Special: You can take this feat more than once. Each time you select this feat, choose another power you know.
Infernal Sacrifice
Prerequisite: Ability to use Eldritch Blast spell
Benefit: Once per encounter when bloodied, by sacrificing a healing surge your next Eldritch Blast does an extra 1d10 damage. The extra damage granted by this feat increases to 2d10 at 11th level and to 3d10 at 21st level. You must decide to use this feat before you make your attack roll.
Seeking Missile
Prerequisite: Ability to use Magic Missile spell
Benefit: When you use the Magic Missile it ignores the penalties of cover and concealment, but not total concealment or superior cover.
Paragon Tier Feats
Equilibrant Savant
Prerequisite: Ability to use power with either the Radiant or Necrotic keyword.
Benefit: When using a power with either the Radiant or Necrotic keyword, you can substitute the original damage type with either the Radiant or the Necrotic damage type.
Energy Admixture
Prerequisite: Energy Specialization
Benefit: When using a power with either the Acid, Cold, Fire, Lightning or Thunder keyword, you can mix the damage type of the original power and the damage type chosen from the Energy Specialization feat. The power deals both types of damage. This doesn’t increase the amount of damage you deal, but a creature must be able to resist or be immune to both damage types to reduce or ignore the damage. If a creature is vulnerable to either damage type, it is considered to be vulnerable to damage from your power.
Great Commander's Strike
Prerequisite:Ability to use Commander's Strike exploit.
Benefit:When you use the Commander's Strike power, an ally of your choice may use an at will attack power against the target instead of a basic attack.
Special: You do not add your intelligence bonus to damage when you use this feat.
Divine Guardian
Prerequisite: Ability to use Priest's Shield prayer, Cha 15.
Benefit:If you hit while using your Priest’s Shield at-will prayer you and one adjacent ally gain a +2 power bonus to AC and reflex until the end of your next turn.
Any suggestions would be appreciated. Think of any other feats and I'll add to the list.
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