4E is Diablo 2?

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Calico_Jack73

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I was reading through my PHB and DMG last night when I came to the conclusion that 4E is basically Diablo 2 in paper form. I noticed that most magic items don't grant new abilities but instead improve upon abilities that the PCs already have. This reminded me of Diablo 2 in that the magic items all increase abilities that you already have in your skill tree.

Personally I kind of like that since I never liked that a character was more defined by their magic items than their own abilities in the earlier editions.

Has anybody else come to this conclusion?
 

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Nope.

I don't want 4e to play like a computer/video game so I don't think about it in computer/video game terms (hint: a lot of RPG play is in your head).
 

The more things change, the more they stay the same.

I suppose 3e was Diablo PnP, so, it makes sense that 4e is Diablo 2.

Neither of them are really D&D anyway.
 

I was reading through my PHB and DMG last night when I came to the conclusion that 4E is basically Diablo 2 in paper form. I noticed that most magic items don't grant new abilities but instead improve upon abilities that the PCs already have. This reminded me of Diablo 2 in that the magic items all increase abilities that you already have in your skill tree.

Personally I kind of like that since I never liked that a character was more defined by their magic items than their own abilities in the earlier editions.

Has anybody else come to this conclusion?
That it is Diablo 2? Nope

That characters are defined by their class rather than magic items? Yup

Seriously Diablo had loads of weapons with an energy type damage, don't all D&D games do this? It also had weapons with an ability inbuilt with a certain amount of charges to it, like wands from 3rd edition,

It has stat boosting items like 3rd edition not 4th ;)

It had potions you could use endlessly if you wanted like 3rd edition not 4th with its healing surge limit.

Previous editions had magic items limited by class like Diablo 2 :)

3rd edition in the magic item compendium had Set items like Diablo 2 4th edition doesn't

Oh this is fun :p
Now that list isn't a complaint about 3rd edition or 4th edition just showing how the conclusion could be seen as being a bit weak on the evidence side.

And calling some peoples favourite RPG like a computer game is bound to rile some people I would advise against it in the future, by all means call out similarities but, 4th edition is diablo 2 in paper form is not very nice.
 


I was reading through my PHB and DMG last night when I came to the conclusion that 4E is basically Diablo 2 in paper form. I noticed that most magic items don't grant new abilities but instead improve upon abilities that the PCs already have. This reminded me of Diablo 2 in that the magic items all increase abilities that you already have in your skill tree.

The thing that popped out about D2 in 4e to me was the "level requirements for magic items" thing.
 


If 4E brought a diablo-like play experience to the PnP table, I'd probably be enthused about it. As it is, it is it's own thing...complete with lots of undisguised design artifacts.
 

I was reading through my PHB and DMG last night when I came to the conclusion that 4E is basically Diablo 2 in paper form. I noticed that most magic items don't grant new abilities but instead improve upon abilities that the PCs already have.

This reminded me of Diablo 2 in that the magic items all increase abilities that you already have in your skill tree.
Really? This seems only to apply to the 4 "core" slot items - weapon, implement, neck item and armor. The rest typically has very different effects.

The comparison seems closer to D&D 3E - you've got 6 items for enhancing your stats (one for each) that can improve your attacks and defenses, you've got magical weapons that improve attacks, you've got magical armor and shield, you've got items that grant deflection and natural armor to improve your defense (AC), and you've got items that improve your saves.

(Aside from the fact that there is randomly rolled treasure for items, which seems pretty like Diablo II - of course, this only applied to a monsters treasure which it might have accrued - its real equipment still makes sense, usually.)

Personally I kind of like that since I never liked that a character was more defined by their magic items than their own abilities in the earlier editions.
It's neat to have some character-defining items, like, say a Cloak of the Bat or Boots of Flying. What I like less are items that are just increasing some ability - they are pretty boring, but tend to be required to play effectively.
Of course, if magical items is the only thing that makes your character interesting, that's weak, too.

Has anybody else come to this conclusion?

Possibly, but not me. ;)

I think the general idea of the "power tree"from Diablo II might resemble 4E powers - though in D&D 4, you don't have to improve existing powers - you just get additional/extra ones and at some point retrain weaker powers for stronger. So the similarity is still pretty slim.
 

My first impression reminded me more of DOTA actually.
DOTA? Don't use acronyms I don't understand - this game could be awesome, I need more information. ;)

The thing that popped out about D2 in 4e to me was the "level requirements for magic items" thing.
Though they apparently dropped that, for better or worse. ;) (It was discussed for Rings, and Rings in the PHB don't have that limitation - though they start as 14th level items, which means people usually won't get any of them before level 10 or 11 - if they are lucky.)
 

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