Tzeentch
First Post
Shooting a firearm is a basic ranged attack.
New Weapon Groups
Pistol: These firearms tend to be handy and easy to wield, but limited in their damage and effective range.
Longarm: These firearms make the most of their larger frames and longer barrels to do the most damage at the best ranges.
SIMPLE RANGED WEAPONS
One-Handed
Pistol, Holdout
Rifle, Long
MILITARY RANGED WEAPONS
One-Handed
Pistol, Military
Rifle, Military
SUPERIOR RANGED WEAPONS
One-Handed
Pistol, Quad-shot
Rifle, Revolving
Carbine, Military: A compromise between the handyness of a pistol, and the power of a rifle. Uses military rifle ammo.
Pistol, Holdout: A small, easily concealed pistol. Some models have multiple barrels. Uses pistol ammo.
Pistol, Military: A heavy handgun. Uses military pistol ammo.
Pistol, Quad-shot: This heavy pistol fires four bullets at once with a customized cartridge load. This requires only one attack roll, and does the damage listed on the table. Uses quad-shot ammo.
Pistol, Small: A small handgun. Uses pistol ammo.
Rifle, Khadorian: An extremely heavy rifle. Uses Liberator rifle ammo.
Rifle, Long: A common rifle. Uses rifle ammo.
Rifle, Military: A more robust rifle designed for combat. Uses military rifle ammo.
Rifle, Revolving: An unwieldy, but remarkably effective, clockwork mechanism quickly rotates a new loaded barrel into place after each shot. Can fire up to three times before needing to be reloaded. Uses rifle ammo. Special: Revolving Fusilade: Up to two additional attacks can be made with a fully-loaded revolving rifle after the first, as minor actions. The second attack suffers a -2 penalty to its attack roll, and the third attack suffers a -4 penalty to the attack roll.
Rifle, Twoshot: This rifle loads two shots into a single barrel, with a separate firing mechanism for each. Can fire twice before it needs to be reloaded. Uses rifle ammo. Special: Double-tap:[/b] A second attack can be made after the first, as a move action.
Rifle, Vislovski: A heavy duty rifle. Uses magnum rifle ammo.
Ammunition Costs (per shot)
Liberator Rifle: 12 gp
Military pistol: 10 gp
Rifle: 8 gp
Magnum Rifle: 12 gp
Military Rifle: 10 gp
Pistol: 5 gp
Quad-shot: 18 gp
New Weapon Groups
Pistol: These firearms tend to be handy and easy to wield, but limited in their damage and effective range.
Longarm: These firearms make the most of their larger frames and longer barrels to do the most damage at the best ranges.
SIMPLE RANGED WEAPONS
One-Handed
Pistol, Holdout
- Prof: +2
- Damage: 1d4
- Range: 5/10
- Price: 225 gp
- Weight: 2 lb.
- Group: Pistol
- Properties: Load move, off-hand, small
- Prof: +1
- Damage: 2d4
- Range: 5/15
- Price: 200 gp
- Weight: 4 lb.
- Group: Pistol
- Properties: Load move, off-hand, small
Rifle, Long
- Prof: +1
- Damage: 2d6
- Range: 15/30
- Price: 500 gp
- Weight: 10 lb.
- Group: Longarm
- Properties: Load move, high crit
MILITARY RANGED WEAPONS
One-Handed
Pistol, Military
- Prof: +2
- Damage: 2d6
- Range: 10/20
- Price: 300 gp
- Weight: 5 lb.
- Group: Pistol
- Properties: Load move, off-hand, small
- Prof: +2
- Damage: 2d8
- Range: 15/30
- Price: 600 gp
- Weight: 10 lb.
- Group: Pistol
- Properties: Load move, versatile
Rifle, Military
- Prof: +2
- Damage: 2d8
- Range: 20/40
- Price: 900 gp
- Weight: 12 lb.
- Group: Longarm
- Properties: Load move, high crit
- Prof: +2
- Damage: 2d8
- Range: 15/30
- Price: 725 gp
- Weight: 20 lb.
- Group: Longarm
- Properties: Load standard, high crit
- Prof: +1
- Damage: 2d6
- Range: 15/30
- Price: 600 gp
- Weight: 14 lb.
- Group: Longarm
- Properties: Load move, high crit
SUPERIOR RANGED WEAPONS
One-Handed
Pistol, Quad-shot
- Prof: +2
- Damage: 4d4
- Range: 5/10
- Price: 375 gp
- Weight: 6 lb.
- Group: Pistol
- Properties: Load 4 standard, small
Rifle, Revolving
- Prof: +2
- Damage: 2d6
- Range: 15/30
- Price: 900 gp
- Weight: 20 lb.
- Group: Longarm
- Properties: Load 3 standard, high crit, revolving fusilade
- Prof: +2
- Damage: 2d6
- Range: 15/30
- Price: 625 gp
- Weight: 10 lb.
- Group: Longarm
- Properties: Load 2 move, high crit, double-tap
Carbine, Military: A compromise between the handyness of a pistol, and the power of a rifle. Uses military rifle ammo.
Pistol, Holdout: A small, easily concealed pistol. Some models have multiple barrels. Uses pistol ammo.
Pistol, Military: A heavy handgun. Uses military pistol ammo.
Pistol, Quad-shot: This heavy pistol fires four bullets at once with a customized cartridge load. This requires only one attack roll, and does the damage listed on the table. Uses quad-shot ammo.
Pistol, Small: A small handgun. Uses pistol ammo.
Rifle, Khadorian: An extremely heavy rifle. Uses Liberator rifle ammo.
Rifle, Long: A common rifle. Uses rifle ammo.
Rifle, Military: A more robust rifle designed for combat. Uses military rifle ammo.
Rifle, Revolving: An unwieldy, but remarkably effective, clockwork mechanism quickly rotates a new loaded barrel into place after each shot. Can fire up to three times before needing to be reloaded. Uses rifle ammo. Special: Revolving Fusilade: Up to two additional attacks can be made with a fully-loaded revolving rifle after the first, as minor actions. The second attack suffers a -2 penalty to its attack roll, and the third attack suffers a -4 penalty to the attack roll.
Rifle, Twoshot: This rifle loads two shots into a single barrel, with a separate firing mechanism for each. Can fire twice before it needs to be reloaded. Uses rifle ammo. Special: Double-tap:[/b] A second attack can be made after the first, as a move action.
Rifle, Vislovski: A heavy duty rifle. Uses magnum rifle ammo.
Ammunition Costs (per shot)
Liberator Rifle: 12 gp
Military pistol: 10 gp
Rifle: 8 gp
Magnum Rifle: 12 gp
Military Rifle: 10 gp
Pistol: 5 gp
Quad-shot: 18 gp