Limiting Rituals

scholz

First Post
My search fu is lacking.
Has anyone thought about limiting Ritual Casting to power sources.
So each power source would need a specific feat for casting.

Arcane Rituals
Divine Rituals
Primal Rituals, etc..

The idea of everyone getting everything is fine from a balance point of view, but I like the idea of a division of labor. Wizards use Tensor's Disk, Clerics use Gentle Repose, etc..

I know there are some with key Skills, but the key skills do not necessarily affect the ritual (no check) or bother people with multiple skills.

Any thoughts? Anyone do this already?
 

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A simple rule would be to make the training in the Ritual's key skill required for learning the ritual. That will probably give you the "division of labor" you want without a major rewrite.
 

A simple rule would be to make the training in the Ritual's key skill required for learning the ritual. That will probably give you the "division of labor" you want without a major rewrite.

I like this idea, at least at first glance.

I'd have to actually look at each ritual and its skill to be sure, of course.

But since, as noted in another thread, I am looking for ways to make the class abilities a little less homogeneous this would seem to fit that goal very well.

(One advantage of DMing a specific group rather than writing rules for an entire game system is that you don't have to blur the class lines to make sure any combination of classes can do whatever. I just have to make sure my players combination of classes can do it. So the classes in my world actually can have differences: Rogues really can be the best at 'rogueing', Wizards really can be the ones you go to to identify your items, etc.)

On a related note, I really think they made a mistake by allowing players to identify an item at will. Would it really have screwed their balance up to just make identify magic a level 1 ritual, identifying all magic items present with a 10gp cost??

Carl
 

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