FireLance
Legend
The following feats alter the paladin's basic divine challenge power by giving the paladin additional ways to engage his challenged target. The normal means of engagement, i.e. attacking the target or ending his turn adjacent to it, still apply.
A DM may add further prerequisites to these feats, e.g. by making some of them available only to paladins of certain deities or alignments.
A paladin may take more than one of these feats, but may only apply the benefit of one of these feats whenever he uses divine challenge.
A DM may add further prerequisites to these feats, e.g. by making some of them available only to paladins of certain deities or alignments.
A paladin may take more than one of these feats, but may only apply the benefit of one of these feats whenever he uses divine challenge.
Baiting Challenge (Paladin)
Prerequisite: Paladin, divine challenge power
Benefit: You are also considered to have engaged your challenged target if it has line of sight and line of effect to you at the end of your turn, and you are not invisible or otherwise hidden from it.
Circling Challenge (Paladin)
Prerequisite: Paladin, divine challenge power
Benefit: You are also considered to have engaged your challenged target if you end your turn within 5 squares of it.
Duellist's Challenge (Paladin)
Prerequisite: Paladin, divine challenge power
Benefit: You are also considered to have engaged your challenged target if at the end of your turn, it has not been attacked by an enemy other than you since the end of your last turn.
Hunter's Challenge (Paladin)
Prerequisite: Paladin, divine challenge power
Benefit: You are also considered to have engaged your challenged target if you end your turn closer to it than you were at the start of your turn.
Thoughts?Prerequisite: Paladin, divine challenge power
Benefit: You are also considered to have engaged your challenged target if it has line of sight and line of effect to you at the end of your turn, and you are not invisible or otherwise hidden from it.
Circling Challenge (Paladin)
Prerequisite: Paladin, divine challenge power
Benefit: You are also considered to have engaged your challenged target if you end your turn within 5 squares of it.
Duellist's Challenge (Paladin)
Prerequisite: Paladin, divine challenge power
Benefit: You are also considered to have engaged your challenged target if at the end of your turn, it has not been attacked by an enemy other than you since the end of your last turn.
Hunter's Challenge (Paladin)
Prerequisite: Paladin, divine challenge power
Benefit: You are also considered to have engaged your challenged target if you end your turn closer to it than you were at the start of your turn.
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