Akhkharu said:Shadowthorn’s thread, “What are your party's combat tactics? “ got me thinking. What are some good tactics to employee during combat?
I'm slowly starting to have an impact with my current group. But they still all want to be chiefs. I've just finally gotten them to be willing to carry ranged weapons and to try shooting a bit before the enemy fully closes.
However real tactics are still a long ways off.
If you're DMing consider trying clever use of a tower shield, spearman, and bowman. In a narrow hallway it's a deadly combination that will wreak havoc on the PCs trying to break through it.
Also try to engage the enemy at a crossways where you can come at them from multiple sides yet still box them in.
A four way intersection in a dungeon works great for this if you can get men on the sides.
Always keep a few men as far back as you can with bows or crossbows. If they've got feats make precise shot a priority so they can shoot into melees.
My archer PCs usually fights from 40 or more feet behind the rest of the party. Even the fool mages close in more than I do...
If there's no idiot to keep the enemy away from me I fight by shooting and falling back untill or unless I can get a defensable position.
When we're breaking into a facility and we're going through a door I always stand with a shot readied on anything that moves at a daignail axis from the door so that I can see into it as it opens.
Once the alarm is sounded you can pull that intersection routine mentioned above at every intersection for the rest of the dungeon...
Remember to dogpile. Have as many people as possible go after one target until that target is neutralized. Then move to the next target. Players may feel it's unfair when you use it on them. But NPCs should fight to win not to be fair.
Peter said:Summoned monsters can also be used as flankers! Even if they are technicaly useless, a little Summon Monster I Fiendish Hawk can allow the party rogue to get in a nice sneak attack.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.