Quasqueton
First Post
The PCs are at an "open" point in the game where they need to decide what to do next, or where to go next in the campaign. They have no current adventure, and no real in-game guidance.
"Well, do we want to go to New Haven City and see if anything is happening there?"
"Or to the Dark Forest to investigate those rumors of a cult rising?"
"Or see if we can catch up with the caravan heading for the southern lands?"
"Or just hang out here for a while and make sure no new monsters take up residence at that dungeon we cleared out?"
"Hey, DM, you have any suggestions or preferences for what we should do now?"
DMs: Have you ever had the Players ask you straight up, "where do you want us to go?" And did/would you answer that question?
Players: Have you ever asked the DM where to go next in the campaign? Did he give you a direction?
I've asked that question of a DM a few times, and I'm surprised that it seems most DMs don't want to answer it. I've actually been in a campaign where the DM had to make three contigency adventures for the next game session because the Players couldn't make up their minds the previous session (and over the 2 weeks worth of e-mail discussions), and the DM wouldn't answer my direct request for a suggestion.
From my experience as a Player, it seems that DMs completely back off giving such suggestions. And I'm not talking about the Players asking for some divine guidance while on a quest -- I mean when the direction they take is really just going to be a random choice for where to go find another adventure.
As a DM, I've only been asked this once, many, many years ago. I suggested the Players go west, because I had recently mapped out that part of a homebrew continent and needed some inspiration for fleshing it out.
I can understand the feeling that the DM may be prepared for any direction, and so may not really care where the PCs go. But shouldn't/couldn't the DM at least discuss the possibilities with the Players?
"Well, going to New Haven City would probably get you into city adventuring and political intrigue."
"Going to the Dark Forest might put you up against some undead."
"Heading into the southern lands would make for a lot of wilderness encounters."
"Staying here might prove boring for a while, since you did thoroughly clear out the monsters of the area."
"What kind of adventuring would you like to get involved with?"
Quasqueton
"Well, do we want to go to New Haven City and see if anything is happening there?"
"Or to the Dark Forest to investigate those rumors of a cult rising?"
"Or see if we can catch up with the caravan heading for the southern lands?"
"Or just hang out here for a while and make sure no new monsters take up residence at that dungeon we cleared out?"
"Hey, DM, you have any suggestions or preferences for what we should do now?"
DMs: Have you ever had the Players ask you straight up, "where do you want us to go?" And did/would you answer that question?
Players: Have you ever asked the DM where to go next in the campaign? Did he give you a direction?
I've asked that question of a DM a few times, and I'm surprised that it seems most DMs don't want to answer it. I've actually been in a campaign where the DM had to make three contigency adventures for the next game session because the Players couldn't make up their minds the previous session (and over the 2 weeks worth of e-mail discussions), and the DM wouldn't answer my direct request for a suggestion.
From my experience as a Player, it seems that DMs completely back off giving such suggestions. And I'm not talking about the Players asking for some divine guidance while on a quest -- I mean when the direction they take is really just going to be a random choice for where to go find another adventure.
As a DM, I've only been asked this once, many, many years ago. I suggested the Players go west, because I had recently mapped out that part of a homebrew continent and needed some inspiration for fleshing it out.
I can understand the feeling that the DM may be prepared for any direction, and so may not really care where the PCs go. But shouldn't/couldn't the DM at least discuss the possibilities with the Players?
"Well, going to New Haven City would probably get you into city adventuring and political intrigue."
"Going to the Dark Forest might put you up against some undead."
"Heading into the southern lands would make for a lot of wilderness encounters."
"Staying here might prove boring for a while, since you did thoroughly clear out the monsters of the area."
"What kind of adventuring would you like to get involved with?"
Quasqueton