jester47
First Post
I run in the forgotten realms, I want to share the realms with my players, but its seems so hard to do that. Everything keeps getting stuck in one place.
I have a hard time flowing because it seems I am a sucker for detail. I hate railroading. I hate being arbitrary. I don't like saying that somthing happens because I think it would be cool, I like things to happen because that makes sense. I like my players to do what they want and then face the consequences for making a raid into the goblin lair. I don't plan things, I just think of how things are and how they react to the players. But with running it this way, to get the detail I want, I have to put in a lot of work. I would like it to be openended, but I can't seem to provide that with the level of detail I want.
Its like a zen thing. I want the players to feel free to go to different locations and get involved with things, but I want to be detailed enough so when the details matter I can provide fun and exciting situations. Essentially, I want to find a happy medium between rule mongered dungeon crawls and simple arbitrary storytelling. And I want to do it without more than a few hours of preparation a week. I want dungeon crawls, fights with interesting terrain, and character death lurking around every corner but I also want politics, drama, and high adventure. All at the same time. They seem to mix like water and oil.
The more openended I am, the less key characters get statted, the less detailed locations are, and it seems to me the harder it is when all hell breaks loose and the PCs have to have a confrontation with some powerhouse I just looked up or made up.
Do I seek the impossible? Are my frustrations just?
Aaron.
I have a hard time flowing because it seems I am a sucker for detail. I hate railroading. I hate being arbitrary. I don't like saying that somthing happens because I think it would be cool, I like things to happen because that makes sense. I like my players to do what they want and then face the consequences for making a raid into the goblin lair. I don't plan things, I just think of how things are and how they react to the players. But with running it this way, to get the detail I want, I have to put in a lot of work. I would like it to be openended, but I can't seem to provide that with the level of detail I want.
Its like a zen thing. I want the players to feel free to go to different locations and get involved with things, but I want to be detailed enough so when the details matter I can provide fun and exciting situations. Essentially, I want to find a happy medium between rule mongered dungeon crawls and simple arbitrary storytelling. And I want to do it without more than a few hours of preparation a week. I want dungeon crawls, fights with interesting terrain, and character death lurking around every corner but I also want politics, drama, and high adventure. All at the same time. They seem to mix like water and oil.
The more openended I am, the less key characters get statted, the less detailed locations are, and it seems to me the harder it is when all hell breaks loose and the PCs have to have a confrontation with some powerhouse I just looked up or made up.
Do I seek the impossible? Are my frustrations just?
Aaron.