SHARK
First Post
Greetings!
I've long thought that having the typical array of monsters and especially humanoid races, like Orcs, Goblins, Hobgoblins, Flinds, Kobolds, and so on, can become somewhat cramping, you know? Same thing with five different varieties of elves, five varieties of dwarves, five varieties of halflings, as well as gnomes.
These different races, all living in the same areas, just doesn't seem to cut it. I usually cut out many of them, in order to ensure a distinct flavor. On occasion, I'll let some of them live in isolated continents, or islands, that way if I want to use them, I can on a limited basis. But having the standard default situation seems contricting.
Do you use all the races in your campaign? How do you justify all of them living together and such? When doing so, does it ever seem to you that they become somewhat culturally bland, i.e. just another humanoid?
Semper Fidelis,
SHARK
I've long thought that having the typical array of monsters and especially humanoid races, like Orcs, Goblins, Hobgoblins, Flinds, Kobolds, and so on, can become somewhat cramping, you know? Same thing with five different varieties of elves, five varieties of dwarves, five varieties of halflings, as well as gnomes.
These different races, all living in the same areas, just doesn't seem to cut it. I usually cut out many of them, in order to ensure a distinct flavor. On occasion, I'll let some of them live in isolated continents, or islands, that way if I want to use them, I can on a limited basis. But having the standard default situation seems contricting.
Do you use all the races in your campaign? How do you justify all of them living together and such? When doing so, does it ever seem to you that they become somewhat culturally bland, i.e. just another humanoid?
Semper Fidelis,
SHARK