Could a party of Clerics survive?


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Sure they could. Make sure that one of them worships Mystara and has the Spell and Magic Domains. One should have the Sun Domain. The other two can do whatever the heck that they want.

1. Mystara Cleric with Spell and Magic Domains (Arcane Magic)
2. Lathander Cleric with Sun and Renewal Domains (Turning)
3. Cleric with War Domain (Combat)
4. Cleric with Trickery Domain (Rogue)
 


I believe the correct term is "a prayer of clerics". Party is the collective noun for a group of bards, viz. a "party of bards".

Other collective nouns:

A grunt of barbarians
A glory of paladins
A trap of rogues
A plant of druids
A clank of fighters
A boom of sorcerers
A bamf of wizards
A skulk of blackguards
A murder of assassins
 


kaboom said:
But what about traps?

In most campaign's I've played in, traps just aren't that common. A party of clerics will surely stumble on quite a few traps, but they should be able to heal the damage, and restore the stats drained by poison quite easily. All those spells give you alot a versatility so that you can probably find a way out of alot of other situations. Stuck in a room with a crushing cieling? Maybe the cleric with travel can teleport the group out. Plus, there is the Find Traps spell. It lets a cleric detect traps like a rogue. If you are really worried, you could take Cosmolpolitan to make search a class skill for one of the clerics, and then cast this spell often.
 

hong said:
I believe the correct term is "a prayer of clerics". Party is the collective noun for a group of bards, viz. a "party of bards".

Other collective nouns:

A grunt of barbarians
A glory of paladins
A trap of rogues
A plant of druids
A clank of fighters
A boom of sorcerers
A bamf of wizards
A skulk of blackguards
A murder of assassins

ROFLMAO!
 

hong said:
I believe the correct term is "a prayer of clerics". Party is the collective noun for a group of bards, viz. a "party of bards".

Other collective nouns:

A grunt of barbarians
A glory of paladins
A trap of rogues
A plant of druids
A clank of fighters
A boom of sorcerers
A bamf of wizards
A skulk of blackguards
A murder of assassins

I believe you left out a shaft of rangers.
 

No, "book" is the term for a group of loremasters.

We also have:
a kata of monks
a twang of Archers
a gate of Dwarven Defenders
and, a garble of Game Designers!
 

I think that a party of clerics would have a hard time not because of lack of abilities, but because of alignment and goal conflicts. I just can't see it ending up as anything but a total failure unless the clerics are of the same alignment, have the same goals, and worship the same god(dess). But hey, your mileage may vary.

Other than that, I think they'd do fine as a party. A group of people that can bash the heck out of stuff, heal themselves up, and cast various offensive spells (blade barrier is my fav). And if any of the worships boccob, even better.
 

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