Irda Ranger
First Post
Originally posted by Celebrim; taken from the "Taxes and Tithes" thread
One spell that is completely disallowed in its current form is teleportation circle. Once made permanent, this spell provides a stable safe means of transporting people from one place to an infinite distance away. The benifits of this are so great, that every major city and kingdom would have long ago set up 'stations' in which people would pay tolls to travel to other 'stations' throughout the kingdom. Armies would be transported in this fashion. Merchants would carry valuable goods in this fashion. Empires would be based on these teleportation circles in the same way that Rome and the Incans (and to a lesser extent the Americans) based there empires on good roads. The result would be such a vastly different world that I'm not prepared to handle it except by building a world up from scratch with this spell in mind.
I would like to take a moment to conjecture on what a successful Teloportation Circle web would do to the way an Empire is built and maintained, and defended.
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So, the premise is that any major city would have a few T.Circles connecting it to several other cities. Keep in mind, these cities don't have to be anywhere near each other, only on the same Plane. They don't even have to be on the same world. Some might be in the Underdark.
You wouldn't need major roads, only a few little ones connecting you to small nearby villages too small to merit a portal.
You might not have invented any kind of boat more sophisticated than fishing vessels for nearby waters.
If you used a Portal as your cities' "front gate":
You wouldn't need a real gate in the city walls. It would be one solid wall, all the way around.
You wouldn't need to be in a convenient location. You could be on the top of a Mountain with sheer 1000' cliffs on all sides. The Portal is at the bottom.
(Don't complain about costs. Portcullises and the whole "Gatehouse" setup are damn expensive too)
Historically, major cities were placed on rivers and harbors because of the ease of travel, and for fresh water. Well, now there is no need for that. Fresh water comes from Decanter's of Endless water. Roads and ships are obviosly irrelevant. Cities can be found anywhere they want to be. Probabley to defend an important resource, such a fertile farming valley or high value ore mine. Or simply because they like the view.
To effectively siege a city you have to place a Planar Seal over it preventing Teleportation and Planar Travel. The alternative is to somehow take control of the Portal Network, controlling who goes in/out and where they go. Otherwise they keep Teleporting in fresh supplies and fresh troops. From Tau Ceti, or Asgaard.
You wouldn't want your T.Circle web in the main square. Too easy to invade your city and get inside your defenses that way. You would want the T.Circles in a easily sealed off sub-section of the city. Lots of inward facing Archer Galleries and clear lines of sight Lightning Bolts and Fireballs. Absolutely no cover anywhere.
This could explain why the hills are always full of Orcs and Goblins. Since no one needs to travel through the hills, no one ever bothers to really root them out.
To successfully defend a city you would need to be able to shunt all incoming Teleports to the Portal Section mentioned above. You know, the Death Trap (tm). Other Planes and existance (especially the Ethereal) would have to be also sealed off.
Any other thoughts?
If you could put a city anywhere, where would you put it? Why?
Without a need for fresh water or ease of travel, what would motivate you to choose one spot over another?
Would you conquer Empire by going city to city, overland, or simply through the portal network?
If you knew that a city on the other side of the world was only three "portal hops" away, how would that change you?
Irda Ranger