FireLance
Legend
Everything that happens after a short rest now happens after an extended rest. Effectively, encounter abilities now become daily abilities. Clerics can use healing word twice per day, or three times per day at higher levels. Characters can use second wind only once per day, and can only spend healing surges to regain hit points after six hours of rest.
Everything that happens after an extended rest now happens after a week's rest. Previously daily abilities are now only refreshed on a weekly basis. Characters now only regain healing surges after a week.
What effects do you think this would have, e.g. on encounter design, gameplay, and the feel of the game?
Would you view such changes as positive or negative?
Everything that happens after an extended rest now happens after a week's rest. Previously daily abilities are now only refreshed on a weekly basis. Characters now only regain healing surges after a week.
What effects do you think this would have, e.g. on encounter design, gameplay, and the feel of the game?
Would you view such changes as positive or negative?