Night's Plutonian Shore [Midnight] - OOC

Starman

Adventurer
The wizened elf shifted slightly on the rock. A grim, sad smile split his face and his milky eyes seemed to be staring into the past. "I remember...peace," he said. "Oh, to be sure, we have prepared for war for as long as I can remember, but we also had time for play, for joy." He shook his head sadly and stared at the ground, suddenly firmly rooted in the present. "Now all is mist and shadow."

The elf scratched at the dirt. "And death, of course. Always death."


Darkness has fallen across Eredane. It has been nearly one-hundred years since the dark god, Izrador, finally conquered the vast majority of the continent. Only the dwarves and elves still stand free, but they are on the edge of the precipice. The power of Izrador's dark armies grows daily while those who fight against him continue to lose ground. Unless something drastic occurs, Izrador will achieve his goal of subjugating the entirety of the world, sucking its magic dry to achieve the full of his lost divinity. Should that occur, it is certain that Eredane, nay all of Aryth, would die.

Who will stand against the darkness?
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I am looking to recruit 4-6 players for a game set in FFG's Midnight setting. The tone of the game would be very grim, but not completely hopeless. Smart, tough, and lucky characters may be able to make things a little less dark for some people in the world. I want people who can post 5-6 times a week. Out of combat, if I haven't heard from you in 72 hours, I will move the game along and NPC your character. During combat, I will only give you 48 hours before I will move the action along.

This is not a first come, first serve game. I want people to post their character ideas and even talk amongst each other to develop a group. I will select the players next Friday, the 25th with an aim of starting the actual game by May 30.

The game will start with all of you in a caged wagon, in a slave caravan making its way to Steel Hill. It is currently a week or so from Baden's Bluff near the Green March. The season is early summer. Perhaps some of you knew each other before. Perhaps you have all ready begun resisting the Shadow or perhaps not and were simply chosen at random. Whatever the reason, you all find yourselves in the same cage.

Character creation is below, but don't worry about stats too much right now, just concepts. I will say that I do want each player to have a unique race, unique class, and unique heroic path.

So, who's interested?

[sblock=Character Creation Guidelines & House Rules]
* Each player has a unique race, unique class, and unique heroic path.
* 1st level
* 32 point buy
* Background skills - 4 points to be spent on any Craft, Knowledge, or Profession skill to represent what you did growing up. No skill may have more then 2 ranks from these points.
* Skills - All classes that gain less than 8 skill points/level gain an increase of 2 skill points per level (e.g. a fighter gains 4 skill points/level). Cross-class skills cost the same as class skills (1 point/rank, but are still capped as usual).
* Starting possessions - Max vp.
* Hit points - Con score + max of hit die at 1st level. Con mod + max of hit die at every other level.
* Alignment - Most people do not have an alignment. Outsiders (the Trapped) still have an alignment based on their type/plane they are from. Anyone gaining power from Izrador (Night Kings, legates, tainted channelers) is also considered evil for spells such as detect evil.
* Feats
  • Dodge - provides a flat +1 dodge bonus to AC.
  • Power Attack - Capped at +5 as with Expertise.
  • Spell Focus/Greater Spell Focus - +2/+4 bonus to save DCs.
  • Toughness - provides a bonus to hit points equal to the character's Con modifier + 1 per HD.
* Special Abilities
  • Smite evil - Change to Smite. It may be used on any target.
  • Aura of Courage - Provides a +10 bonus to fear effects rather than making the character immune to fear.
  • Shadow Walker's undetectable alignment becomes misdirection.
* Grappling - As in the Pathfinder Alpha release.[/sblock]
[sblock=Books available]
Anything in PHB 3.5 and Midnight Core Book. All else by request only.
  • Any Midnight book (save Hammer and Shadow and Honor and Shadow
  • Complete Adventurer
  • Complete Arcane
  • Complete Warrior
  • Player's Handbook II
  • Races of Destiny
  • Races of Stone
  • Races of the Wild
  • Unearthed Arcana
  • Path of Magic
  • Path of Shadow
  • Path of the Sword
  • Complete Book of Eldritch Might
  • Book of Iron Might
  • Races of Renown: Bow and Blade
  • Heroes of High Favor: Dwarves
  • Heroes of High Favor: Elves
    [/sblock]
 
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I'd definitely like to play, although I only have the 3.0 version of the original rulebook. I've never played in a Midnight[/] game before, and I am only moderately familiar with the setting.

I'd be interested in playing a gnomish rogue on the Charismatic heroic path. I'm imagining him as a fellow who has served on his family's river boat for years, acting as the main go between with the humans and orcs along the Eren river. Although his clan has no love for the Shadow of the North, these are harsh times, and he has made his fair share of deals with orcs and other minions of the Night King. Generally seen as a traitor by most non-gnomes, he recently tried to assuage his guilt and smuggle weapons and supplies to a small group of freedom fighters. Sadly it turned out that this band had a traitor in their midst, and he was quickly apprehended. Now in captivity, he desperately seeks to return to his clan boat on the Eren, not even knowing if they are still alive, or have been punished for his illegal acts. If he manages to escape he knows that the road home may not be a direct one, as many miles and turns of the river separate him from his family.

In game terms, I'm thinking very high Charisma with Intelligence and Dexterity as secondary stat point focuses. Lots of social interaction skills with a few points thrown towards the standard sneaky thief ones. He's fluent in many languages, including Orcish and the Black Tongue.

In terms of his personality, he gives the appearance of an extremely good-natured and gregarious individual. This persona also serves to hide a much darker insecurity and fear for his family and friends. He's also a survivor who knows what it means to make hard choices and live with them. He seems friendly towards, but never trusts non-gnomes, having been double-crossed too many times.
 

I have been playing in a Midnight Adventure with my FTF group for nearly 2 years now and love the setting dark tones and all. Being the bright spot of hope in endless darkness is the ultimate expression of good.

I will submit Graegor Phanes, a Giantblooded Erenlander Defender.

Graegor was always large, big boned his mother called him but that was just her being nice. Most in his situation would be forced down the path of becoming a bully out of defense. Luckily he found the right mentor early in life and learned that it didn't have to be so. He became a carpenter and learned the weave of the grains of wood.

He was picked on, but instead of fighting to defend himself he would push back the orders that the bullies families would need. Quickly the spoons and belts of the parents of the bullies reigned them in and they all became friends.

He knew little of fighting but what he did know was due to his size. In roughhousing he would always win, but carrying great loads of lumber had made him strong.

Growing up anywhere in Eredane one knows the yoke of the shadow, and his village has seen its share of tithes. Each fall when the Legates come and the orcs and men bully and demean the people the seed of defiance grew in Graegor's heart. Until one day when a passing Legate came through he dared stand in the way of his horse...and was quickly made an example of. He was stripped of his family and tied to a board has ever since lived behind dragged behind an Orc. The caged wagon was a remarkably comfy change of pace.


I was debating between this and a quickened rogue, but in the end the gentle giant who will crush an orcs skull just seemed too tempting. I have not played that much over here but I am actively involved in a few games over on GroovyGamers.com and would love to be on the player end of a good Midnight game.
 

damit, i was just talking to my roomates the other day about this campaign setting, played it a while ago and loved it, but dont have the book. :(
 

SRD can be found here. That may be able to assist you in character creation. All Crunch, no fluff. But if you are familiar with the setting it can help you out. But be careful as feats and things that come from books outside of the main book may be off limits. I am not sure what Starman may or may not allow so take it with a grain of salt.
 

Branding Opportunity and Unkabear, I like your character concepts. I would recommend having at least one more character idea in mind since I do want everyone to have a unique race, class, and heroic path. If two people are doubling-up on one of these, one person may have to go with a different character idea.

Jemal, the site Unkabear linked to is a great resource for rules mechanics, although this may be a perfect excuse to get the books. They are awesome.

In terms of what books will be allowed, anything outside of the PHB and Midnight core book will need my approval. I have all of the Midnight books save Hammer of Shadow and Honor of Shadow. I also have a slew of books that I would consider allowing feats and prestige classes from. I will get those typed up and listed in the first post as soon as I can.
 

Darkness falls is a great resource. But nothing can replace all of the background offered in the books.

Starman I would like to see if I could request for Graegor from Complete Adventure the feats Brutal throw and Power Throw. Brutal throw swaps str for dex to hit for thrown weapons and power throw allows you to add power attack to it(PA a prereq).

As for an alternate I am thinking a Steelblooded Erunsil Wildlander headed toward Erunsil Blood from Fury of Shadow with perhaps a few feats from Star and Shadow. But you see Starman, without knowing your likes and dislikes I stayed away from the build that would require quite a bit of approval.

I can draft up a history for the Erunsil if you would like. I can come up with something reasonable with little notice.
 

Unkabear, I don't have a problem with either Brutal Throw or Power Throw, though, I would cap Power Throw as I do Power Attack (+5/-5).

As for a character wanting to become an Erunsil Blood, I don't have a problem with that, either. I tend to be quite flexible as a DM about characters with the understanding that if something becomes a problem (say a character that is so powerful as to overshadow the rest of the group), we can work out a solution together to tweak things.
 


Sorry, but I think I'm out. I despise making characters without the actual book in front of me, and can't afford to get it at the moment. :( As much as I'd love to, I'm gonna just watch. Keep me on the list for an alt if I get the book later, k?
GL
 

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