Starman
Adventurer
The wizened elf shifted slightly on the rock. A grim, sad smile split his face and his milky eyes seemed to be staring into the past. "I remember...peace," he said. "Oh, to be sure, we have prepared for war for as long as I can remember, but we also had time for play, for joy." He shook his head sadly and stared at the ground, suddenly firmly rooted in the present. "Now all is mist and shadow."
The elf scratched at the dirt. "And death, of course. Always death."
Darkness has fallen across Eredane. It has been nearly one-hundred years since the dark god, Izrador, finally conquered the vast majority of the continent. Only the dwarves and elves still stand free, but they are on the edge of the precipice. The power of Izrador's dark armies grows daily while those who fight against him continue to lose ground. Unless something drastic occurs, Izrador will achieve his goal of subjugating the entirety of the world, sucking its magic dry to achieve the full of his lost divinity. Should that occur, it is certain that Eredane, nay all of Aryth, would die.
Who will stand against the darkness?
_____________________________________________________________________________
Rogue's Gallery
Language Color Guide
I am looking to recruit 4-6 players for a game set in FFG's Midnight setting. The tone of the game would be very grim, but not completely hopeless. Smart, tough, and lucky characters may be able to make things a little less dark for some people in the world. I want people who can post 5-6 times a week. Out of combat, if I haven't heard from you in 72 hours, I will move the game along and NPC your character. During combat, I will only give you 48 hours before I will move the action along.
This is not a first come, first serve game. I want people to post their character ideas and even talk amongst each other to develop a group. I will select the players next Friday, the 25th with an aim of starting the actual game by May 30.
The game will start with all of you in a caged wagon, in a slave caravan making its way to Steel Hill. It is currently a week or so from Baden's Bluff near the Green March. The season is early summer. Perhaps some of you knew each other before. Perhaps you have all ready begun resisting the Shadow or perhaps not and were simply chosen at random. Whatever the reason, you all find yourselves in the same cage.
Character creation is below, but don't worry about stats too much right now, just concepts. I will say that I do want each player to have a unique race, unique class, and unique heroic path.
So, who's interested?
[sblock=Character Creation Guidelines & House Rules]
* Each player has a unique race, unique class, and unique heroic path.
* 1st level
* 32 point buy
* Background skills - 4 points to be spent on any Craft, Knowledge, or Profession skill to represent what you did growing up. No skill may have more then 2 ranks from these points.
* Skills - All classes that gain less than 8 skill points/level gain an increase of 2 skill points per level (e.g. a fighter gains 4 skill points/level). Cross-class skills cost the same as class skills (1 point/rank, but are still capped as usual).
* Starting possessions - Max vp.
* Hit points - Con score + max of hit die at 1st level. Con mod + max of hit die at every other level.
* Alignment - Most people do not have an alignment. Outsiders (the Trapped) still have an alignment based on their type/plane they are from. Anyone gaining power from Izrador (Night Kings, legates, tainted channelers) is also considered evil for spells such as detect evil.
* Feats
* Special Abilities
* Grappling - As in the Pathfinder Alpha release.[/sblock]
[sblock=Books available]
Anything in PHB 3.5 and Midnight Core Book. All else by request only.
The elf scratched at the dirt. "And death, of course. Always death."
Darkness has fallen across Eredane. It has been nearly one-hundred years since the dark god, Izrador, finally conquered the vast majority of the continent. Only the dwarves and elves still stand free, but they are on the edge of the precipice. The power of Izrador's dark armies grows daily while those who fight against him continue to lose ground. Unless something drastic occurs, Izrador will achieve his goal of subjugating the entirety of the world, sucking its magic dry to achieve the full of his lost divinity. Should that occur, it is certain that Eredane, nay all of Aryth, would die.
Who will stand against the darkness?
_____________________________________________________________________________
Rogue's Gallery
- Taellis Raith - Steelblooded Erunsil Wildlander 1 (Unkabear)
- Kryt Skullbasher - Beast Orc Fighter 1 (Tailspinner)
- Günter Gänseblümchen - Charismatic Gnome Rogue 1 (Branding Opportunity)
- Craig - Quickened Halfling Swashbuckler 1 (Walking Dad)
- Sangrin - Seer Elfling Channeler 1 (Deuce Traveler)
Language Color Guide
I am looking to recruit 4-6 players for a game set in FFG's Midnight setting. The tone of the game would be very grim, but not completely hopeless. Smart, tough, and lucky characters may be able to make things a little less dark for some people in the world. I want people who can post 5-6 times a week. Out of combat, if I haven't heard from you in 72 hours, I will move the game along and NPC your character. During combat, I will only give you 48 hours before I will move the action along.
This is not a first come, first serve game. I want people to post their character ideas and even talk amongst each other to develop a group. I will select the players next Friday, the 25th with an aim of starting the actual game by May 30.
The game will start with all of you in a caged wagon, in a slave caravan making its way to Steel Hill. It is currently a week or so from Baden's Bluff near the Green March. The season is early summer. Perhaps some of you knew each other before. Perhaps you have all ready begun resisting the Shadow or perhaps not and were simply chosen at random. Whatever the reason, you all find yourselves in the same cage.
Character creation is below, but don't worry about stats too much right now, just concepts. I will say that I do want each player to have a unique race, unique class, and unique heroic path.
So, who's interested?
[sblock=Character Creation Guidelines & House Rules]
* Each player has a unique race, unique class, and unique heroic path.
* 1st level
* 32 point buy
* Background skills - 4 points to be spent on any Craft, Knowledge, or Profession skill to represent what you did growing up. No skill may have more then 2 ranks from these points.
* Skills - All classes that gain less than 8 skill points/level gain an increase of 2 skill points per level (e.g. a fighter gains 4 skill points/level). Cross-class skills cost the same as class skills (1 point/rank, but are still capped as usual).
* Starting possessions - Max vp.
* Hit points - Con score + max of hit die at 1st level. Con mod + max of hit die at every other level.
* Alignment - Most people do not have an alignment. Outsiders (the Trapped) still have an alignment based on their type/plane they are from. Anyone gaining power from Izrador (Night Kings, legates, tainted channelers) is also considered evil for spells such as detect evil.
* Feats
- Dodge - provides a flat +1 dodge bonus to AC.
- Power Attack - Capped at +5 as with Expertise.
- Spell Focus/Greater Spell Focus - +2/+4 bonus to save DCs.
- Toughness - provides a bonus to hit points equal to the character's Con modifier + 1 per HD.
- Smite evil - Change to Smite. It may be used on any target.
- Aura of Courage - Provides a +10 bonus to fear effects rather than making the character immune to fear.
- Shadow Walker's undetectable alignment becomes misdirection.
[sblock=Books available]
Anything in PHB 3.5 and Midnight Core Book. All else by request only.
- Any Midnight book (save Hammer and Shadow and Honor and Shadow
- Complete Adventurer
- Complete Arcane
- Complete Warrior
- Player's Handbook II
- Races of Destiny
- Races of Stone
- Races of the Wild
- Unearthed Arcana
- Path of Magic
- Path of Shadow
- Path of the Sword
- Complete Book of Eldritch Might
- Book of Iron Might
- Races of Renown: Bow and Blade
- Heroes of High Favor: Dwarves
- Heroes of High Favor: Elves
[/sblock]
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